- SW: Increment PlayClock at the end of the tic, not at the start.

This commit is contained in:
Mitchell Richters 2023-01-02 16:49:02 +11:00
parent deef767c5d
commit 577099284f

View file

@ -6946,8 +6946,7 @@ void domovethings(void)
return;
}
PlayClock += synctics;
if (PlayClock == 2*synctics) gameaction = ga_autosave; // let the game run for 1 frame before saving.
if (PlayClock == synctics) gameaction = ga_autosave; // let the game run for 1 frame before saving.
thinktime.Reset();
thinktime.Clock();
@ -7030,6 +7029,8 @@ void domovethings(void)
MultiPlayLimits();
PlayClock += synctics;
thinktime.Unclock();
#if 0