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- SW: Increment PlayClock
at the end of the tic, not at the start.
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1 changed files with 3 additions and 2 deletions
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@ -6946,8 +6946,7 @@ void domovethings(void)
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return;
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}
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PlayClock += synctics;
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if (PlayClock == 2*synctics) gameaction = ga_autosave; // let the game run for 1 frame before saving.
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if (PlayClock == synctics) gameaction = ga_autosave; // let the game run for 1 frame before saving.
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thinktime.Reset();
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thinktime.Clock();
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@ -7030,6 +7029,8 @@ void domovethings(void)
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MultiPlayLimits();
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PlayClock += synctics;
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thinktime.Unclock();
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#if 0
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