mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 08:51:24 +00:00
- cleaned up the pitch management in the sound backend.
This commit is contained in:
parent
f1c3a6548f
commit
57695a3e07
6 changed files with 44 additions and 55 deletions
|
@ -70,9 +70,6 @@ CVAR(Int, snd_hrtf, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
|||
|
||||
CVAR(String, snd_backend, DEF_BACKEND, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
||||
|
||||
// killough 2/21/98: optionally use varying pitched sounds
|
||||
CVAR (Bool, snd_pitched, false, CVAR_ARCHIVE)
|
||||
|
||||
SoundRenderer *GSnd;
|
||||
bool nosound;
|
||||
bool nosfx;
|
||||
|
@ -178,11 +175,11 @@ public:
|
|||
}
|
||||
|
||||
// Starts a sound.
|
||||
FISoundChannel *StartSound (SoundHandle sfx, float vol, int pitch, int chanflags, FISoundChannel *reuse_chan, float startTime)
|
||||
FISoundChannel *StartSound (SoundHandle sfx, float vol, float pitch, int chanflags, FISoundChannel *reuse_chan, float startTime)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
FISoundChannel *StartSound3D (SoundHandle sfx, SoundListener *listener, float vol, FRolloffInfo *rolloff, float distscale, int pitch, int priority, const FVector3 &pos, const FVector3 &vel, int channum, int chanflags, FISoundChannel *reuse_chan, float startTime)
|
||||
FISoundChannel *StartSound3D (SoundHandle sfx, SoundListener *listener, float vol, FRolloffInfo *rolloff, float distscale, float pitch, int priority, const FVector3 &pos, const FVector3 &vel, int channum, int chanflags, FISoundChannel *reuse_chan, float startTime)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
|
|
@ -117,8 +117,8 @@ public:
|
|||
virtual SoundStream *CreateStream (SoundStreamCallback callback, int buffbytes, int flags, int samplerate, void *userdata) = 0;
|
||||
|
||||
// Starts a sound.
|
||||
virtual FISoundChannel *StartSound (SoundHandle sfx, float vol, int pitch, int chanflags, FISoundChannel *reuse_chan, float startTime = 0.f) = 0;
|
||||
virtual FISoundChannel *StartSound3D (SoundHandle sfx, SoundListener *listener, float vol, FRolloffInfo *rolloff, float distscale, int pitch, int priority, const FVector3 &pos, const FVector3 &vel, int channum, int chanflags, FISoundChannel *reuse_chan, float startTime = 0.f) = 0;
|
||||
virtual FISoundChannel *StartSound (SoundHandle sfx, float vol, float pitch, int chanflags, FISoundChannel *reuse_chan, float startTime = 0.f) = 0;
|
||||
virtual FISoundChannel *StartSound3D (SoundHandle sfx, SoundListener *listener, float vol, FRolloffInfo *rolloff, float distscale, float pitch, int priority, const FVector3 &pos, const FVector3 &vel, int channum, int chanflags, FISoundChannel *reuse_chan, float startTime = 0.f) = 0;
|
||||
|
||||
// Stops a sound channel.
|
||||
virtual void StopChannel (FISoundChannel *chan) = 0;
|
||||
|
|
|
@ -110,7 +110,6 @@ ReverbContainer *ForcedEnvironment;
|
|||
EXTERN_CVAR (Int, snd_channels)
|
||||
EXTERN_CVAR (Int, snd_samplerate)
|
||||
EXTERN_CVAR (Bool, snd_waterreverb)
|
||||
EXTERN_CVAR (Bool, snd_pitched)
|
||||
EXTERN_CVAR (Int, snd_hrtf)
|
||||
|
||||
|
||||
|
@ -527,8 +526,6 @@ public:
|
|||
|
||||
#define PITCH_MULT (0.7937005f) /* Approx. 4 semitones lower; what Nash suggested */
|
||||
|
||||
#define PITCH(pitch) (snd_pitched ? (pitch)/128.f : 1.f)
|
||||
|
||||
static size_t GetChannelCount(ChannelConfig chans)
|
||||
{
|
||||
switch(chans)
|
||||
|
@ -1224,7 +1221,7 @@ SoundStream *OpenALSoundRenderer::CreateStream(SoundStreamCallback callback, int
|
|||
return stream;
|
||||
}
|
||||
|
||||
FISoundChannel *OpenALSoundRenderer::StartSound(SoundHandle sfx, float vol, int pitch, int chanflags, FISoundChannel *reuse_chan, float startTime)
|
||||
FISoundChannel *OpenALSoundRenderer::StartSound(SoundHandle sfx, float vol, float pitch, int chanflags, FISoundChannel *reuse_chan, float startTime)
|
||||
{
|
||||
if(FreeSfx.Size() == 0)
|
||||
{
|
||||
|
@ -1270,9 +1267,9 @@ FISoundChannel *OpenALSoundRenderer::StartSound(SoundHandle sfx, float vol, int
|
|||
alSourcef(source, AL_ROOM_ROLLOFF_FACTOR, 0.f);
|
||||
}
|
||||
if(WasInWater && !(chanflags&SNDF_NOREVERB))
|
||||
alSourcef(source, AL_PITCH, PITCH(pitch)*PITCH_MULT);
|
||||
alSourcef(source, AL_PITCH, pitch * PITCH_MULT);
|
||||
else
|
||||
alSourcef(source, AL_PITCH, PITCH(pitch));
|
||||
alSourcef(source, AL_PITCH, pitch);
|
||||
|
||||
if(!reuse_chan || reuse_chan->StartTime == 0)
|
||||
{
|
||||
|
@ -1326,7 +1323,7 @@ FISoundChannel *OpenALSoundRenderer::StartSound(SoundHandle sfx, float vol, int
|
|||
}
|
||||
|
||||
FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener *listener, float vol,
|
||||
FRolloffInfo *rolloff, float distscale, int pitch, int priority, const FVector3 &pos, const FVector3 &vel,
|
||||
FRolloffInfo *rolloff, float distscale, float pitch, int priority, const FVector3 &pos, const FVector3 &vel,
|
||||
int channum, int chanflags, FISoundChannel *reuse_chan, float startTime)
|
||||
{
|
||||
float dist_sqr = (float)(pos - listener->position).LengthSquared();
|
||||
|
@ -1438,9 +1435,9 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
|
|||
alSourcef(source, AL_ROOM_ROLLOFF_FACTOR, 0.f);
|
||||
}
|
||||
if(WasInWater && !(chanflags&SNDF_NOREVERB))
|
||||
alSourcef(source, AL_PITCH, PITCH(pitch)*PITCH_MULT);
|
||||
alSourcef(source, AL_PITCH, pitch * PITCH_MULT);
|
||||
else
|
||||
alSourcef(source, AL_PITCH, PITCH(pitch));
|
||||
alSourcef(source, AL_PITCH, pitch);
|
||||
|
||||
if(!reuse_chan || reuse_chan->StartTime == 0)
|
||||
{
|
||||
|
@ -1762,7 +1759,7 @@ void OpenALSoundRenderer::UpdateListener(SoundListener *listener)
|
|||
{
|
||||
ALuint source = GET_PTRID(schan->SysChannel);
|
||||
if (source && !(schan->ChanFlags & CHANF_UI))
|
||||
alSourcef(source, AL_PITCH, schan->Pitch / 128.0f * PITCH_MULT);
|
||||
alSourcef(source, AL_PITCH, schan->Pitch * PITCH_MULT);
|
||||
schan = schan->NextChan;
|
||||
}
|
||||
getALError();
|
||||
|
@ -1800,7 +1797,7 @@ void OpenALSoundRenderer::UpdateListener(SoundListener *listener)
|
|||
{
|
||||
ALuint source = GET_PTRID(schan->SysChannel);
|
||||
if (source && !(schan->ChanFlags & CHANF_UI))
|
||||
alSourcef(source, AL_PITCH, schan->Pitch / 128.0f);
|
||||
alSourcef(source, AL_PITCH, schan->Pitch);
|
||||
schan = schan->NextChan;
|
||||
}
|
||||
getALError();
|
||||
|
|
|
@ -45,8 +45,8 @@ public:
|
|||
virtual SoundStream *CreateStream(SoundStreamCallback callback, int buffbytes, int flags, int samplerate, void *userdata);
|
||||
|
||||
// Starts a sound.
|
||||
virtual FISoundChannel *StartSound(SoundHandle sfx, float vol, int pitch, int chanflags, FISoundChannel *reuse_chan, float startTime);
|
||||
virtual FISoundChannel *StartSound3D(SoundHandle sfx, SoundListener *listener, float vol, FRolloffInfo *rolloff, float distscale, int pitch, int priority, const FVector3 &pos, const FVector3 &vel, int channum, int chanflags, FISoundChannel *reuse_chan, float startTime);
|
||||
FISoundChannel *StartSound(SoundHandle sfx, float vol, float pitch, int chanflags, FISoundChannel *reuse_chan, float startTime) override;
|
||||
FISoundChannel *StartSound3D(SoundHandle sfx, SoundListener *listener, float vol, FRolloffInfo *rolloff, float distscale, float pitch, int priority, const FVector3 &pos, const FVector3 &vel, int channum, int chanflags, FISoundChannel *reuse_chan, float startTime) override;
|
||||
|
||||
// Changes a channel's volume.
|
||||
virtual void ChannelVolume(FISoundChannel *chan, float volume);
|
||||
|
|
|
@ -49,6 +49,8 @@
|
|||
CVARD(Bool, snd_enabled, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enables/disables sound effects")
|
||||
CVAR(Bool, i_soundinbackground, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
||||
CVAR(Bool, i_pauseinbackground, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
||||
// killough 2/21/98: optionally use varying pitched sounds
|
||||
CVAR(Bool, snd_pitched, false, CVAR_ARCHIVE)
|
||||
|
||||
int SoundEnabled()
|
||||
{
|
||||
|
@ -368,6 +370,31 @@ FSoundID SoundEngine::ResolveSound(const void *, int, FSoundID soundid, float &a
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static float CalcPitch(int pitchmask, float defpitch, float defpitchmax)
|
||||
{
|
||||
if (defpitch > 0.0) // $PitchSet overrides $PitchShift
|
||||
{
|
||||
if (defpitchmax > 0.0 && defpitch != defpitchmax)
|
||||
{
|
||||
defpitch = pr_soundpitch.GenRand_Real1() * (defpitchmax - defpitch) + defpitch;
|
||||
}
|
||||
return defpitch;
|
||||
}
|
||||
|
||||
// Vary the sfx pitches. Overridden by $PitchSet and A_StartSound.
|
||||
if (pitchmask != 0 && snd_pitched)
|
||||
{
|
||||
return (DEFAULT_PITCH - (pr_soundpitch() & pitchmask) + (pr_soundpitch() & pitchmask)) / (float)DEFAULT_PITCH;
|
||||
}
|
||||
return 1.f;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// S_StartSound
|
||||
|
@ -386,7 +413,6 @@ FSoundChan *SoundEngine::StartSound(int type, const void *source,
|
|||
EChanFlags chanflags = flags;
|
||||
int basepriority;
|
||||
FSoundID org_id;
|
||||
int pitch;
|
||||
FSoundChan *chan;
|
||||
FVector3 pos, vel;
|
||||
FRolloffInfo *rolloff;
|
||||
|
@ -419,7 +445,6 @@ FSoundChan *SoundEngine::StartSound(int type, const void *source,
|
|||
float limit_range = sfx->LimitRange;
|
||||
float defpitch = sfx->DefPitch;
|
||||
float defpitchmax = sfx->DefPitchMax;
|
||||
auto pitchmask = sfx->PitchMask;
|
||||
rolloff = &sfx->Rolloff;
|
||||
|
||||
// Resolve player sounds, random sounds, and aliases
|
||||
|
@ -542,16 +567,7 @@ FSoundChan *SoundEngine::StartSound(int type, const void *source,
|
|||
return NULL;
|
||||
}
|
||||
|
||||
// Vary the sfx pitches. Overridden by $PitchSet and A_StartSound.
|
||||
if (pitchmask != 0)
|
||||
{
|
||||
pitch = DEFAULT_PITCH - (rand() & pitchmask) + (rand() & pitchmask);
|
||||
}
|
||||
else
|
||||
{
|
||||
pitch = DEFAULT_PITCH;
|
||||
}
|
||||
|
||||
float pitch = spitch > 0 ? spitch : CalcPitch(sfx->PitchMask, defpitch, defpitchmax);
|
||||
if (chanflags & CHANF_EVICTED)
|
||||
{
|
||||
chan = NULL;
|
||||
|
@ -614,27 +630,6 @@ FSoundChan *SoundEngine::StartSound(int type, const void *source,
|
|||
{
|
||||
chan->Source = source;
|
||||
}
|
||||
|
||||
if (spitch > 0.0) // A_StartSound has top priority over all others.
|
||||
SetPitch(chan, spitch);
|
||||
else if (defpitch > 0.0) // $PitchSet overrides $PitchShift
|
||||
{
|
||||
if (defpitchmax > 0.0)
|
||||
{
|
||||
if (defpitchmax < defpitch)
|
||||
std::swap(defpitch, defpitchmax);
|
||||
|
||||
if (defpitch != defpitchmax)
|
||||
{
|
||||
FRandom &rng = pr_soundpitch;
|
||||
int random = (rng)(0x7FFF);
|
||||
float frandom = random / float(0x7FFF);
|
||||
|
||||
defpitch = frandom * (defpitchmax - defpitch) + defpitch;
|
||||
}
|
||||
}
|
||||
SetPitch(chan, defpitch);
|
||||
}
|
||||
}
|
||||
|
||||
return chan;
|
||||
|
@ -1077,7 +1072,7 @@ void SoundEngine::SetPitch(FSoundChan *chan, float pitch)
|
|||
{
|
||||
assert(chan != nullptr);
|
||||
GSnd->ChannelPitch(chan, max(0.0001f, pitch));
|
||||
chan->Pitch = max(1, int(float(DEFAULT_PITCH) * pitch));
|
||||
chan->Pitch = pitch;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -120,7 +120,7 @@ struct FSoundChan : public FISoundChannel
|
|||
float Volume;
|
||||
int EntChannel; // Actor's sound channel.
|
||||
int UserData; // Not used by the engine, the caller can use this to store some additional info.
|
||||
int16_t Pitch; // Pitch variation.
|
||||
float Pitch; // Pitch variation.
|
||||
int16_t NearLimit;
|
||||
int8_t Priority;
|
||||
uint8_t SourceType;
|
||||
|
|
Loading…
Reference in a new issue