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- add new weapon interpolation variable from player_struct
into savegame code.
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@ -296,6 +296,11 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, player_struct& w,
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w.oposy = w.posy;
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w.oposz = w.posz;
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w.opyoff = w.pyoff;
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w.oweapon_sway = w.weapon_sway;
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w.oweapon_pos = w.weapon_pos;
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w.okickback_pic = w.kickback_pic;
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w.orandom_club_frame = w.random_club_frame;
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w.ohard_landing = w.hard_landing;
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w.horizAdjust = 0;
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w.angAdjust = 0;
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w.lookLeft = false;
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