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- removed the triangulator type visualization.
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1 changed files with 0 additions and 4 deletions
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@ -600,10 +600,6 @@ void renderDrawMapView(int cposx, int cposy, int czoom, int cang)
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vertices[j] = { x1 / 4096.f, y1 / 4096.f, mesh->texcoords[j].X, mesh->texcoords[j].Y };
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vertices[j] = { x1 / 4096.f, y1 / 4096.f, mesh->texcoords[j].X, mesh->texcoords[j].Y };
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}
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}
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#ifdef _DEBUG
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// visualize the triangulator being used.
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if (sectionsPerSector[i][0]->geomflags & NoEarcut) light.r = light.b = 80;
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#endif
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twod->AddPoly(tileGetTexture(picnum, true), vertices.Data(), vertices.Size(), (unsigned*)indices->Data(), indices->Size(), translation, light,
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twod->AddPoly(tileGetTexture(picnum, true), vertices.Data(), vertices.Size(), (unsigned*)indices->Data(), indices->Size(), translation, light,
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LegacyRenderStyles[STYLE_Translucent], windowxy1.x, windowxy1.y, windowxy2.x + 1, windowxy2.y + 1);
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LegacyRenderStyles[STYLE_Translucent], windowxy1.x, windowxy1.y, windowxy2.x + 1, windowxy2.y + 1);
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}
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}
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