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- fixed bad sound check in Duke's E3 ending.
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@ -436,7 +436,7 @@ public:
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break;
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case 5:
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if (!S_CheckSoundPlaying(ENDSEQVOL3SND8))
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if (!S_CheckSoundPlaying(ENDSEQVOL3SND9))
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{
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sound++;
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waittime = clock + (SoundEnabled()? 1'000'000'000 : 5'000'000'000); // if sound is off this wouldn't wait without a longer delay here.
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