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- Duke: Remove unused angle rotation from animatesprites_r()
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1 changed files with 0 additions and 2 deletions
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@ -39,7 +39,6 @@ BEGIN_DUKE_NS
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void animatesprites_r(tspriteArray& tsprites, const DVector2& viewVec, DAngle viewang, double interpfrac)
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void animatesprites_r(tspriteArray& tsprites, const DVector2& viewVec, DAngle viewang, double interpfrac)
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{
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{
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int k;
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tspritetype* t;
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tspritetype* t;
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DDukeActor* h;
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DDukeActor* h;
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@ -227,7 +226,6 @@ void animatesprites_r(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
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else if (p->OnBoat)
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else if (p->OnBoat)
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{
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{
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t->setspritetexture(TexMan.CheckForTexture("PLAYERONBOAT", ETextureType::Any));
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t->setspritetexture(TexMan.CheckForTexture("PLAYERONBOAT", ETextureType::Any));
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k = angletorotation2(h->spr.Angles.Yaw, viewang);
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applyRotation2(h, t, viewang);
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applyRotation2(h, t, viewang);
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t->scale = DVector2(0.5, 0.5);
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t->scale = DVector2(0.5, 0.5);
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drawshadows(tsprites, t, h);
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drawshadows(tsprites, t, h);
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