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https://github.com/ZDoom/Raze.git
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use std:variant for nextDude to get some type safety
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parent
00112c472d
commit
54878bf125
5 changed files with 40 additions and 37 deletions
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@ -140,6 +140,7 @@ void actInit(TArray<DBloodActor*>& actors);
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void actWallBounceVector(DBloodActor* actor, walltype* pWall, double factor);
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DVector4 actFloorBounceVector(DBloodActor* actor, double oldz, sectortype* pSector, double factor);
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void actRadiusDamage(DBloodActor* source, const DVector3& pos, sectortype* pSector, int nDist, int a7, int a8, DAMAGE_TYPE a9, int a10, int a11);
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DBloodActor* actDropObject(DBloodActor* pSprite, PClass* nType);
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DBloodActor *actDropObject(DBloodActor *pSprite, int nType);
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bool actHealDude(DBloodActor* pXDude, int a2, int a3);
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void actKillDude(DBloodActor* a1, DBloodActor* pSprite, DAMAGE_TYPE a3, int a4);
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@ -1264,10 +1264,10 @@ void thinkMorph(DBloodActor* pSpr)
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pSpr->xspr.locked = 0;
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pSpr->xspr.scale = 0;
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if (pDude->NextDude)
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if (auto ppNext = std::get_if<DBloodActor*>(&pDude->nextDude))
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{
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auto pNext = *ppNext;
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// classic morphing to already inserted sprite by TX ID
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DBloodActor* pNext = pDude->NextDude;
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pSpr->xspr.key = pSpr->xspr.dropMsg = 0;
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@ -1325,20 +1325,18 @@ void thinkMorph(DBloodActor* pSpr)
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}
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else
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{
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int nNextDudeType = pDude->NextDudeType;
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// v2 morphing
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if (nNextDudeType > 0)
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{
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// morph to another custom dude
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pSpr->xspr.data1 = nNextDudeType - 1;
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}
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else if (nNextDudeType < 0)
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if (auto ppClass = std::get_if<PClass*>(&pDude->nextDude))
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{
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// morph to some vanilla dude
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pSpr->ChangeType(-nNextDudeType - 1);
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pSpr->clipdist = getDudeInfo(pSpr)->clipdist * CLIPDIST_SCALE;
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pSpr->xspr.data1 = 0;
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pSpr->ChangeType(*ppClass);
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pSpr->clipdist = getDudeInfo(pSpr)->clipdist * CLIPDIST_SCALE;
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pSpr->xspr.data1 = 0;
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}
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// v2 morphing
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else if (auto pExt = std::get_if<int>(&pDude->nextDude))
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{
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// morph to another custom dude
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pSpr->xspr.data1 = *pExt;
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}
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pSpr->spr.inittype = pSpr->GetType();
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@ -12,7 +12,7 @@ struct SPRITEHIT
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Collision hit, ceilhit, florhit;
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};
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class DBloodActor;
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class DCustomDude;
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class DBloodActor : public DCoreActor
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{
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@ -989,7 +989,7 @@ void DCustomDude::Kill(DBloodActor* pFrom, int nDmgType, int nDmg)
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if (IsDying())
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return;
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if (NextDude || NextDudeType != 0)
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if (!std::get_if<bool>(&nextDude))
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{
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// clamp hp so is not count as dead
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pSpr->xspr.health = ClipLow(pSpr->xspr.health, 16);
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@ -1146,7 +1146,7 @@ void DCustomDude::DropItems(void)
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if (dropItem.Pick(pSpr, itemList))
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{
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for(auto& cls : itemList)
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for(auto cls : itemList)
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{
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pDrop = actDropObject(pSpr, cls);
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if (pDrop && IsUnderwater()) // add a physics for drop items
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@ -1220,7 +1220,7 @@ void DCustomDude::LeechKill(bool delSpr)
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void DCustomDude::UpdateSlaves()
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{
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int t = 0; int32_t* pDb;
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int t = 0;
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if (pSlaves.Size() == 0)
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return;
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@ -1404,9 +1404,10 @@ int CUSTOMDUDE_SETUP::DescriptCheck(void)
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}
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pValue = DescriptGetValue(pGroup->text, pParam->text);
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if (pValue && rngok(strlen(pValue), 0, 5))
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if (pValue && rngok((int)strlen(pValue), 0, 5))
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{
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major[0] = pValue[0]; major[1] = '\0';
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major[0] = pValue[0];
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major[1] = '\0';
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if (isdigit(major[0]))
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nRetn = atoi(major);
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}
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@ -1462,7 +1463,6 @@ void CUSTOMDUDE_SETUP::SetupLeech()
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DCustomDude* CUSTOMDUDE_SETUP::GetFirstDude(int nID)
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{
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int i;
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DCustomDude* pRetn;
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BloodStatIterator it(kStatDude);
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while (auto pSpr2 = it.Next())
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@ -1564,8 +1564,7 @@ void CUSTOMDUDE_SETUP::DoSetup(DBloodActor* pSpr)
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pDude->pWeapon = &pDude->weapons[0];
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pDude->posture = kCdudePostureL;
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pDude->NextDude = nullptr;
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pDude->NextDudeType = 0;
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pDude->nextDude = false;
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// default stuff
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pDude->_seeDist = pDude->pInfo->SeeDist();
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@ -2025,7 +2024,7 @@ void CUSTOMDUDE_SETUP::SoundFill(void)
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void CUSTOMDUDE_SETUP::FindLargestPic(void)
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{
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int i, j, nPic, nHeigh = 0;
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int i, j, nHeigh = 0;
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AISTATE* pState; Seq* pSeq;
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for (i = 0; i < kCdudeStateMax; i++)
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@ -2036,10 +2035,12 @@ void CUSTOMDUDE_SETUP::FindLargestPic(void)
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for (j = 0; j < pSeq->nFrames; j++)
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{
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nPic = seqGetTile(&pSeq->frames[j]);
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if (tilesiz[nPic].y > nHeigh)
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auto nPic = seqGetTexture(&pSeq->frames[j]);
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auto pPic = TexMan.GetGameTexture(nPic);
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int h = (int)pPic->GetDisplayHeight();
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if (h > nHeigh)
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{
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nHeigh = tilesiz[nPic].y;
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nHeigh = h;
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pDude->largestPic = nPic;
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}
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}
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@ -2169,7 +2170,7 @@ void CUSTOMDUDEV2_SETUP::SetupGeneral(void)
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/* ----------------------------------*/
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pDude->mass = 75;
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pDude->medium = kParMediumAny;
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pDude->nextDude = -1;
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pDude->nextDude = false;
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pParam = gParamGeneral;
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while (pParam->id != kParamMax)
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@ -2219,12 +2220,12 @@ void CUSTOMDUDEV2_SETUP::SetupGeneral(void)
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switch (pMorph->id)
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{
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case kValCdud:
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pDude->nextDude = CheckRange(pMorph->text, nVal, 0, 9999) + kMaxSprites;
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pDude->nextDude = CheckRange(pMorph->text, nVal, 0, 9999);
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break;
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case kValVdud:
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range[0] = kDudeCultistTommy - kDudeBase;
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range[1] = kDudeVanillaMax - kDudeBase;
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pDude->nextDude = -(kDudeBase + CheckRange(pMorph->text, nVal, range[0], range[1])) - 1;
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pDude->nextDude = GetSpawnType(kDudeBase + CheckRange(pMorph->text, nVal, range[0], range[1]));
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break;
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default:
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continue;
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@ -4154,7 +4155,7 @@ void CUSTOMDUDEV1_SETUP::SetupIncarnation(void)
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}
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}
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pDude->nextDude = -1; // then search
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pDude->nextDude = false; // then search
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BloodStatIterator it(kStatInactive);
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while (auto pSpr2 = it.Next())
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{
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@ -4163,7 +4164,7 @@ void CUSTOMDUDEV1_SETUP::SetupIncarnation(void)
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XSPRITE* pXSpr2 = &xsprite[pSpr2->extra];
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if (pXSpr2->rxID == pSpr->xspr.txID)
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{
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pDude->nextDude = pSpr2->index;
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pDude->nextDude = pSpr2;
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if (nnExtRandom(0, 6) == 3) // random stop
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break;
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}
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@ -4465,11 +4466,14 @@ IMPLEMENT_CLASS(DCustomDude, false, true)
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IMPLEMENT_POINTERS_START(DCustomDude)
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IMPLEMENT_POINTER(pSpr)
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IMPLEMENT_POINTER(pLeech)
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IMPLEMENT_POINTER(NextDude)
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IMPLEMENT_POINTERS_END
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size_t DCustomDude::PropagateMark()
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{
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if (auto ppDude = std::get_if<DBloodActor*>(&nextDude))
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{
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GC::Mark(ppDude);
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}
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for (auto& slave : pSlaves) GC::Mark(slave);
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return pSlaves.Size() + Super::PropagateMark();
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}
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@ -30,6 +30,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifdef NOONE_EXTENSIONS
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#pragma once
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#include <variant>
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#include "nnexts.h"
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#include "sound.h"
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#include "view.h"
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@ -1226,8 +1227,7 @@ class DCustomDude : public DObject
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double _hearDist ; // dudeInfo duplicate for sleeping
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DAngle periphery ; // dudeInfo duplicate for sleeping
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unsigned int fallHeight ; // in pixels
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TObjPtr<DBloodActor*> NextDude;
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int NextDudeType; // 0: none, <0: vdude, >0: cdude, NextDude: existing
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std::variant<bool, int, PClass*, DBloodActor*> nextDude;
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//signed int nextDude ;
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//----------------------------------------------------------------------------------------------------
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@ -1397,7 +1397,7 @@ class CUSTOMDUDEV2_SETUP : public CUSTOMDUDE_SETUP
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bool ParseOnEventDmg(const char* str, int* pOut, int nLen);
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bool ParseDropItem(const char* str, uint8_t out[2]);
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bool ParseSkill(const char* str);
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int ParseKeywords(const char* str, PARAM* pDb);
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int ParseKeywords(const char* str, const PARAM* pDb);
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int ParseIDs(const char* str, int nValType, TArray<PClass*>& pOut, int nMax = 0);
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int ParseIDs(const char* str, int nValType, int* pOut, int nMax);
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int ParseEffectIDs(const char* str, const char* paramName, unsigned short* pOut, int nLen = 0);
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@ -1409,7 +1409,7 @@ class CUSTOMDUDEV2_SETUP : public CUSTOMDUDE_SETUP
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int CheckValue(const char* str, int nValType, int nMin, int nMax);
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int CheckValue(const char* str, int nValType, int nMin, int nMax, int nDefault);
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int CheckRange(const char* str, int nVal, int nMin, int nMax);
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int CheckParam(const char* str, PARAM* pDb);
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int CheckParam(const char* str, const PARAM* pDb);
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/*-------------------------------------------------*/
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void SetupGeneral(void);
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void SetupVelocity(void);
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