diff --git a/source/exhumed/src/gun.cpp b/source/exhumed/src/gun.cpp index 00789f297..4f3f47883 100644 --- a/source/exhumed/src/gun.cpp +++ b/source/exhumed/src/gun.cpp @@ -739,7 +739,7 @@ loc_flag: // loc_27266: case kWeaponSword: { - nHeight += (92 - FixedToInt(sPlayerInput[nPlayer].horizon)) << 6; + nHeight += (100 - FixedToInt(sPlayerInput[nPlayer].horizon)) << 6; theZ += nHeight; @@ -844,7 +844,7 @@ loc_flag: } case kWeaponPistol: { - int var_50 = (FixedToInt(sPlayerInput[nPlayer].horizon) - 92) << 2; + int var_50 = (FixedToInt(sPlayerInput[nPlayer].horizon) - 100) << 2; nHeight -= var_50; if (sPlayerInput[nPlayer].nTarget >= 0 && cl_autoaim) @@ -859,7 +859,7 @@ loc_flag: case kWeaponGrenade: { - ThrowGrenade(nPlayer, ebp, ebx, nHeight - 2560, FixedToInt(sPlayerInput[nPlayer].horizon) - 92); + ThrowGrenade(nPlayer, ebp, ebx, nHeight - 2560, FixedToInt(sPlayerInput[nPlayer].horizon) - 100); break; } case kWeaponStaff: