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- eliminated spritetypebase::setpos, which was the last remaining method in this struct.
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parent
7f62df517d
commit
51abee4351
2 changed files with 2 additions and 8 deletions
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@ -445,7 +445,7 @@ void InitSpriteLists()
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void SetActor(DCoreActor* actor, const vec3_t* newpos)
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{
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auto tempsector = actor->sector();
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actor->spr.setpos(*newpos);
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actor->spr.pos = *newpos;
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updatesector(newpos->X, newpos->Y, &tempsector);
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if (tempsector && tempsector != actor->sector())
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@ -455,7 +455,7 @@ void SetActor(DCoreActor* actor, const vec3_t* newpos)
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void SetActorZ(DCoreActor* actor, const vec3_t* newpos)
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{
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auto tempsector = actor->sector();
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actor->spr.setpos(*newpos);
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actor->spr.pos = *newpos;
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updatesectorz(newpos->X, newpos->Y, newpos->Z, &tempsector);
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if (tempsector && tempsector != actor->sector())
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@ -445,12 +445,6 @@ struct spritetypebase
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// extensions not from the binary map format.
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int time;
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uint16_t cstat2;
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void setpos(const vec3_t& newpos)
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{
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pos = newpos;
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}
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};
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