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- NODAMAGEPUSH is the default for RR.
The game never had this feature
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2 changed files with 5 additions and 7 deletions
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@ -399,6 +399,10 @@ DEFINE_PROPERTY(lookallarounddefault,0, DukeActor)
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{
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PROP_INT_PARM(i, 0);
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if (!isRR()) defaults->flags1 |= SFLAG_LOOKALLAROUND; // feature comes from RR, but we want the option in Duke as well, so this fake property sets the default
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else defaults->flags1 |= SFLAG_MOVEFTA_WAKEUPCHECK; // Animals were not supposed to have this, but due to a coding bug the logic was unconditional for everything in the game.
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else
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{
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defaults->flags1 |= SFLAG_MOVEFTA_WAKEUPCHECK; // Animals were not supposed to have this, but due to a coding bug the logic was unconditional for everything in the game.
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defaults->flags2 |= SFLAG2_NODAMAGEPUSH; // RR does not have this feature, so set the flag for everything, this allows disabling it if wanted later.
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}
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}
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@ -103,7 +103,6 @@ class RedneckCootplay : DukeActor
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pic "COOTPLAY";
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+INTERNAL_BADGUY;
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+LOOKALLAROUND;
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+NODAMAGEPUSH;
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+NORADIUSPUSH;
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}
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override void Initialize()
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@ -121,7 +120,6 @@ class RedneckBillyPlay : DukeActor
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pic "BILLYPLAY";
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+INTERNAL_BADGUY;
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+LOOKALLAROUND;
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+NODAMAGEPUSH;
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+NORADIUSPUSH;
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}
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override void Initialize()
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@ -210,7 +208,6 @@ class RedneckMamaCloud : DukeActor
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default
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{
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pic "MAMACLOUD";
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+NODAMAGEPUSH;
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+NORADIUSPUSH;
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}
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override void Initialize()
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@ -231,7 +228,6 @@ class RedneckMama : DukeActor
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+LOOKALLAROUND;
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+NODAMAGEPUSH;
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+NORADIUSPUSH;
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+SPAWNRABBITGUTS; // owed to CON's shittiness. Todo: Think of something better.
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}
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@ -302,7 +298,6 @@ class RedneckShitBoss : DukeActor
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+FULLBRIGHT;
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+NODAMAGEPUSH;
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+NORADIUSPUSH;
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}
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@ -337,7 +332,6 @@ class RedneckHulk : DukeActor
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pic "HULK";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+NODAMAGEPUSH;
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+NORADIUSPUSH;
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}
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