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- Duke: Clean up player/actor accesses in noise.cpp
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This commit is contained in:
parent
20ba784ab7
commit
50acc673c9
5 changed files with 21 additions and 25 deletions
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@ -4285,8 +4285,7 @@ void movefta(void)
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DukeStatIterator it(STAT_ZOMBIEACTOR);
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DukeStatIterator it(STAT_ZOMBIEACTOR);
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while (auto act = it.Next())
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while (auto act = it.Next())
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{
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{
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const auto pnum = findplayer(act, &xx);
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const auto p = getPlayer(findplayer(act, &xx));
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const auto p = getPlayer(pnum);
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const auto pact = p->GetActor();
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const auto pact = p->GetActor();
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canseeme = 0;
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canseeme = 0;
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ssect = psect = act->sector();
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ssect = psect = act->sector();
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@ -4360,7 +4359,7 @@ void movefta(void)
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// wakeup is an RR feature, this flag will allow it to use in Duke, too.
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// wakeup is an RR feature, this flag will allow it to use in Duke, too.
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if ((act->flags1 & SFLAG_MOVEFTA_WAKEUPCHECK))
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if ((act->flags1 & SFLAG_MOVEFTA_WAKEUPCHECK))
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{
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{
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if (wakeup(act, pnum))
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if (wakeup(act, p))
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{
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{
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act->timetosleep = 0;
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act->timetosleep = 0;
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check_fta_sounds(act);
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check_fta_sounds(act);
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@ -93,7 +93,8 @@ void addammo(int weapon, DDukePlayer* p, int amount);
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int ssp(DDukeActor* i, unsigned int cliptype); //The set sprite function
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int ssp(DDukeActor* i, unsigned int cliptype); //The set sprite function
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void insertspriteq(DDukeActor *i);
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void insertspriteq(DDukeActor *i);
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int wakeup(DDukeActor* sn, int pn);
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int madenoise(DDukePlayer* const p);
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int wakeup(DDukeActor* sn, DDukePlayer* const p);
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int timedexit(int snum);
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int timedexit(int snum);
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@ -118,7 +119,6 @@ void checkweapons(DDukePlayer* const p);
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int findotherplayer(int p, double* d);
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int findotherplayer(int p, double* d);
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void quickkill(DDukePlayer* p);
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void quickkill(DDukePlayer* p);
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int setpal(DDukePlayer* p);
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int setpal(DDukePlayer* p);
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int madenoise(int playerNum);
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int haslock(sectortype* sect, int snum);
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int haslock(sectortype* sect, int snum);
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void purplelavacheck(DDukePlayer* p);
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void purplelavacheck(DDukePlayer* p);
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void addphealth(DDukePlayer* p, int amount, bool bigitem);
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void addphealth(DDukePlayer* p, int amount, bool bigitem);
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@ -332,7 +332,7 @@ void hud_input(DDukePlayer* const p)
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p->yehaa_timer = 126;
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p->yehaa_timer = 126;
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S_PlayActorSound(390, pact);
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S_PlayActorSound(390, pact);
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p->noise_radius = 1024;
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p->noise_radius = 1024;
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madenoise(p->pnum);
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madenoise(p);
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if (p->cursector->lotag == 857)
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if (p->cursector->lotag == 857)
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{
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{
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if (pact->spr.extra <= gs.max_player_health)
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if (pact->spr.extra <= gs.max_player_health)
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@ -30,18 +30,15 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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BEGIN_DUKE_NS
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BEGIN_DUKE_NS
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int madenoise(int snum)
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int madenoise(DDukePlayer* const p)
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{
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{
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DDukePlayer *p;
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p = getPlayer(snum);
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p->donoise = 1;
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p->donoise = 1;
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p->noise = p->GetActor()->spr.pos.XY();
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p->noise = p->GetActor()->spr.pos.XY();
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return 1;
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return 1;
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}
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}
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int wakeup(DDukeActor* actor, int snum)
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int wakeup(DDukeActor* actor, DDukePlayer* const p)
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{
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{
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auto p = getPlayer(snum);
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if (!p->donoise)
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if (!p->donoise)
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return 0;
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return 0;
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if (actor->spr.pal == 30 || actor->spr.pal == 32 || actor->spr.pal == 33 || (isRRRA() && actor->spr.pal == 8))
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if (actor->spr.pal == 30 || actor->spr.pal == 32 || actor->spr.pal == 33 || (isRRRA() && actor->spr.pal == 8))
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@ -427,7 +427,7 @@ int doincrements_r(DDukePlayer* p)
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if (numplayers < 2)
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if (numplayers < 2)
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{
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{
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p->noise_radius = 1024;
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p->noise_radius = 1024;
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madenoise(screenpeek);
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madenoise(getPlayer(screenpeek));
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p->vel.XY() += p->GetActor()->spr.Angles.Yaw.ToVector();
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p->vel.XY() += p->GetActor()->spr.Angles.Yaw.ToVector();
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}
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}
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p->eat -= 4;
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p->eat -= 4;
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@ -1675,7 +1675,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
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{
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{
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p->hbomb_on = 0;
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p->hbomb_on = 0;
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p->noise_radius = 512;
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p->noise_radius = 512;
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madenoise(snum);
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madenoise(p);
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}
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}
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if (p->kickback_pic == 12)
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if (p->kickback_pic == 12)
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{
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{
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@ -1743,7 +1743,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
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shoot(pact, DukeShotSparkClass);
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shoot(pact, DukeShotSparkClass);
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S_PlayActorSound(PISTOL_FIRE, pact);
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S_PlayActorSound(PISTOL_FIRE, pact);
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p->noise_radius = 512;
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p->noise_radius = 512;
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madenoise(snum);
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madenoise(p);
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lastvisinc = PlayClock + 32;
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lastvisinc = PlayClock + 32;
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p->visibility = 0;
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p->visibility = 0;
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@ -1813,7 +1813,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
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S_PlayActorSound(SHOTGUN_FIRE, pact);
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S_PlayActorSound(SHOTGUN_FIRE, pact);
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p->noise_radius = 512;
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p->noise_radius = 512;
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madenoise(snum);
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madenoise(p);
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lastvisinc = PlayClock + 32;
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lastvisinc = PlayClock + 32;
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p->visibility = 0;
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p->visibility = 0;
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@ -1917,7 +1917,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
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S_PlayActorSound(CHAINGUN_FIRE, pact);
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S_PlayActorSound(CHAINGUN_FIRE, pact);
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shoot(pact, DukeChaingunShotClass);
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shoot(pact, DukeChaingunShotClass);
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p->noise_radius = 512;
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p->noise_radius = 512;
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madenoise(snum);
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madenoise(p);
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lastvisinc = PlayClock + 32;
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lastvisinc = PlayClock + 32;
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p->visibility = 0;
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p->visibility = 0;
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@ -1949,7 +1949,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
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p->okickback_pic = p->kickback_pic = 0;
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p->okickback_pic = p->kickback_pic = 0;
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shoot(pact, RedneckBuzzSawClass);
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shoot(pact, RedneckBuzzSawClass);
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p->noise_radius = 64;
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p->noise_radius = 64;
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madenoise(snum);
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madenoise(p);
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checkavailweapon(p);
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checkavailweapon(p);
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}
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}
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else p->kickback_pic++;
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else p->kickback_pic++;
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@ -1977,7 +1977,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
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S_PlayActorSound(CHAINGUN_FIRE, pact);
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S_PlayActorSound(CHAINGUN_FIRE, pact);
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shoot(pact, DukeShotSparkClass);
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shoot(pact, DukeShotSparkClass);
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p->noise_radius = 1024;
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p->noise_radius = 1024;
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madenoise(snum);
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madenoise(p);
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p->ammo_amount[TIT_WEAPON]--;
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p->ammo_amount[TIT_WEAPON]--;
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checkavailweapon(p);
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checkavailweapon(p);
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}
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}
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@ -2004,7 +2004,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
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S_PlayActorSound(CHAINGUN_FIRE, pact);
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S_PlayActorSound(CHAINGUN_FIRE, pact);
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shoot(pact, DukeChaingunShotClass);
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shoot(pact, DukeChaingunShotClass);
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p->noise_radius = 1024;
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p->noise_radius = 1024;
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madenoise(snum);
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madenoise(p);
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p->ammo_amount[MOTORCYCLE_WEAPON]--;
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p->ammo_amount[MOTORCYCLE_WEAPON]--;
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if (p->ammo_amount[MOTORCYCLE_WEAPON] <= 0)
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if (p->ammo_amount[MOTORCYCLE_WEAPON] <= 0)
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p->okickback_pic = p->kickback_pic = 0;
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p->okickback_pic = p->kickback_pic = 0;
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@ -2052,7 +2052,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
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{
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{
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S_PlayActorSound(CAT_FIRE, pact);
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S_PlayActorSound(CAT_FIRE, pact);
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p->noise_radius = 128;
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p->noise_radius = 128;
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madenoise(snum);
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madenoise(p);
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}
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}
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else if (p->kickback_pic == 9)
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else if (p->kickback_pic == 9)
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{
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{
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@ -2106,7 +2106,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
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S_PlayActorSound(354, pact);
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S_PlayActorSound(354, pact);
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shoot(pact, RedneckBowlingBallClass);
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shoot(pact, RedneckBowlingBallClass);
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p->noise_radius = 64;
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p->noise_radius = 64;
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madenoise(snum);
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madenoise(p);
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}
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}
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if (p->kickback_pic < 30)
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if (p->kickback_pic < 30)
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{
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{
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@ -2129,7 +2129,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
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{
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{
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shoot(pact, DukeMeleeAttackClass);
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shoot(pact, DukeMeleeAttackClass);
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p->noise_radius = 64;
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p->noise_radius = 64;
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madenoise(snum);
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madenoise(p);
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}
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}
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else if (p->kickback_pic == 16)
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else if (p->kickback_pic == 16)
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p->okickback_pic = p->kickback_pic = 0;
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p->okickback_pic = p->kickback_pic = 0;
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@ -2147,7 +2147,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
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{
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{
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shoot(pact, RedneckSlingbladeAttackClass);
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shoot(pact, RedneckSlingbladeAttackClass);
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p->noise_radius = 64;
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p->noise_radius = 64;
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madenoise(snum);
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madenoise(p);
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}
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}
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else if (p->kickback_pic == 16)
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else if (p->kickback_pic == 16)
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p->okickback_pic = p->kickback_pic = 0;
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p->okickback_pic = p->kickback_pic = 0;
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@ -2167,7 +2167,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
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p->visibility = 0;
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p->visibility = 0;
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shoot(pact, RedneckDynamiteArrowClass);
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shoot(pact, RedneckDynamiteArrowClass);
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p->noise_radius = 2048;
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p->noise_radius = 2048;
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madenoise(snum);
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madenoise(p);
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checkavailweapon(p);
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checkavailweapon(p);
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}
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}
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else if (p->kickback_pic == 16)
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else if (p->kickback_pic == 16)
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@ -2185,7 +2185,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
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p->visibility = 0;
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p->visibility = 0;
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shoot(pact, RedneckChickenArrowClass);
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shoot(pact, RedneckChickenArrowClass);
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p->noise_radius = 2048;
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p->noise_radius = 2048;
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madenoise(snum);
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madenoise(p);
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checkavailweapon(p);
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checkavailweapon(p);
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}
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}
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else if (p->kickback_pic == 16)
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else if (p->kickback_pic == 16)
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