mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-23 12:32:13 +00:00
- Duke: Clean up player/actor accesses in noise.cpp
.
This commit is contained in:
parent
20ba784ab7
commit
50acc673c9
5 changed files with 21 additions and 25 deletions
|
@ -4285,8 +4285,7 @@ void movefta(void)
|
||||||
DukeStatIterator it(STAT_ZOMBIEACTOR);
|
DukeStatIterator it(STAT_ZOMBIEACTOR);
|
||||||
while (auto act = it.Next())
|
while (auto act = it.Next())
|
||||||
{
|
{
|
||||||
const auto pnum = findplayer(act, &xx);
|
const auto p = getPlayer(findplayer(act, &xx));
|
||||||
const auto p = getPlayer(pnum);
|
|
||||||
const auto pact = p->GetActor();
|
const auto pact = p->GetActor();
|
||||||
canseeme = 0;
|
canseeme = 0;
|
||||||
ssect = psect = act->sector();
|
ssect = psect = act->sector();
|
||||||
|
@ -4360,7 +4359,7 @@ void movefta(void)
|
||||||
// wakeup is an RR feature, this flag will allow it to use in Duke, too.
|
// wakeup is an RR feature, this flag will allow it to use in Duke, too.
|
||||||
if ((act->flags1 & SFLAG_MOVEFTA_WAKEUPCHECK))
|
if ((act->flags1 & SFLAG_MOVEFTA_WAKEUPCHECK))
|
||||||
{
|
{
|
||||||
if (wakeup(act, pnum))
|
if (wakeup(act, p))
|
||||||
{
|
{
|
||||||
act->timetosleep = 0;
|
act->timetosleep = 0;
|
||||||
check_fta_sounds(act);
|
check_fta_sounds(act);
|
||||||
|
|
|
@ -93,7 +93,8 @@ void addammo(int weapon, DDukePlayer* p, int amount);
|
||||||
|
|
||||||
int ssp(DDukeActor* i, unsigned int cliptype); //The set sprite function
|
int ssp(DDukeActor* i, unsigned int cliptype); //The set sprite function
|
||||||
void insertspriteq(DDukeActor *i);
|
void insertspriteq(DDukeActor *i);
|
||||||
int wakeup(DDukeActor* sn, int pn);
|
int madenoise(DDukePlayer* const p);
|
||||||
|
int wakeup(DDukeActor* sn, DDukePlayer* const p);
|
||||||
|
|
||||||
|
|
||||||
int timedexit(int snum);
|
int timedexit(int snum);
|
||||||
|
@ -118,7 +119,6 @@ void checkweapons(DDukePlayer* const p);
|
||||||
int findotherplayer(int p, double* d);
|
int findotherplayer(int p, double* d);
|
||||||
void quickkill(DDukePlayer* p);
|
void quickkill(DDukePlayer* p);
|
||||||
int setpal(DDukePlayer* p);
|
int setpal(DDukePlayer* p);
|
||||||
int madenoise(int playerNum);
|
|
||||||
int haslock(sectortype* sect, int snum);
|
int haslock(sectortype* sect, int snum);
|
||||||
void purplelavacheck(DDukePlayer* p);
|
void purplelavacheck(DDukePlayer* p);
|
||||||
void addphealth(DDukePlayer* p, int amount, bool bigitem);
|
void addphealth(DDukePlayer* p, int amount, bool bigitem);
|
||||||
|
|
|
@ -332,7 +332,7 @@ void hud_input(DDukePlayer* const p)
|
||||||
p->yehaa_timer = 126;
|
p->yehaa_timer = 126;
|
||||||
S_PlayActorSound(390, pact);
|
S_PlayActorSound(390, pact);
|
||||||
p->noise_radius = 1024;
|
p->noise_radius = 1024;
|
||||||
madenoise(p->pnum);
|
madenoise(p);
|
||||||
if (p->cursector->lotag == 857)
|
if (p->cursector->lotag == 857)
|
||||||
{
|
{
|
||||||
if (pact->spr.extra <= gs.max_player_health)
|
if (pact->spr.extra <= gs.max_player_health)
|
||||||
|
|
|
@ -30,18 +30,15 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
|
||||||
|
|
||||||
BEGIN_DUKE_NS
|
BEGIN_DUKE_NS
|
||||||
|
|
||||||
int madenoise(int snum)
|
int madenoise(DDukePlayer* const p)
|
||||||
{
|
{
|
||||||
DDukePlayer *p;
|
|
||||||
p = getPlayer(snum);
|
|
||||||
p->donoise = 1;
|
p->donoise = 1;
|
||||||
p->noise = p->GetActor()->spr.pos.XY();
|
p->noise = p->GetActor()->spr.pos.XY();
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
int wakeup(DDukeActor* actor, int snum)
|
int wakeup(DDukeActor* actor, DDukePlayer* const p)
|
||||||
{
|
{
|
||||||
auto p = getPlayer(snum);
|
|
||||||
if (!p->donoise)
|
if (!p->donoise)
|
||||||
return 0;
|
return 0;
|
||||||
if (actor->spr.pal == 30 || actor->spr.pal == 32 || actor->spr.pal == 33 || (isRRRA() && actor->spr.pal == 8))
|
if (actor->spr.pal == 30 || actor->spr.pal == 32 || actor->spr.pal == 33 || (isRRRA() && actor->spr.pal == 8))
|
||||||
|
|
|
@ -427,7 +427,7 @@ int doincrements_r(DDukePlayer* p)
|
||||||
if (numplayers < 2)
|
if (numplayers < 2)
|
||||||
{
|
{
|
||||||
p->noise_radius = 1024;
|
p->noise_radius = 1024;
|
||||||
madenoise(screenpeek);
|
madenoise(getPlayer(screenpeek));
|
||||||
p->vel.XY() += p->GetActor()->spr.Angles.Yaw.ToVector();
|
p->vel.XY() += p->GetActor()->spr.Angles.Yaw.ToVector();
|
||||||
}
|
}
|
||||||
p->eat -= 4;
|
p->eat -= 4;
|
||||||
|
@ -1675,7 +1675,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
|
||||||
{
|
{
|
||||||
p->hbomb_on = 0;
|
p->hbomb_on = 0;
|
||||||
p->noise_radius = 512;
|
p->noise_radius = 512;
|
||||||
madenoise(snum);
|
madenoise(p);
|
||||||
}
|
}
|
||||||
if (p->kickback_pic == 12)
|
if (p->kickback_pic == 12)
|
||||||
{
|
{
|
||||||
|
@ -1743,7 +1743,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
|
||||||
shoot(pact, DukeShotSparkClass);
|
shoot(pact, DukeShotSparkClass);
|
||||||
S_PlayActorSound(PISTOL_FIRE, pact);
|
S_PlayActorSound(PISTOL_FIRE, pact);
|
||||||
p->noise_radius = 512;
|
p->noise_radius = 512;
|
||||||
madenoise(snum);
|
madenoise(p);
|
||||||
|
|
||||||
lastvisinc = PlayClock + 32;
|
lastvisinc = PlayClock + 32;
|
||||||
p->visibility = 0;
|
p->visibility = 0;
|
||||||
|
@ -1813,7 +1813,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
|
||||||
S_PlayActorSound(SHOTGUN_FIRE, pact);
|
S_PlayActorSound(SHOTGUN_FIRE, pact);
|
||||||
|
|
||||||
p->noise_radius = 512;
|
p->noise_radius = 512;
|
||||||
madenoise(snum);
|
madenoise(p);
|
||||||
|
|
||||||
lastvisinc = PlayClock + 32;
|
lastvisinc = PlayClock + 32;
|
||||||
p->visibility = 0;
|
p->visibility = 0;
|
||||||
|
@ -1917,7 +1917,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
|
||||||
S_PlayActorSound(CHAINGUN_FIRE, pact);
|
S_PlayActorSound(CHAINGUN_FIRE, pact);
|
||||||
shoot(pact, DukeChaingunShotClass);
|
shoot(pact, DukeChaingunShotClass);
|
||||||
p->noise_radius = 512;
|
p->noise_radius = 512;
|
||||||
madenoise(snum);
|
madenoise(p);
|
||||||
lastvisinc = PlayClock + 32;
|
lastvisinc = PlayClock + 32;
|
||||||
p->visibility = 0;
|
p->visibility = 0;
|
||||||
|
|
||||||
|
@ -1949,7 +1949,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
|
||||||
p->okickback_pic = p->kickback_pic = 0;
|
p->okickback_pic = p->kickback_pic = 0;
|
||||||
shoot(pact, RedneckBuzzSawClass);
|
shoot(pact, RedneckBuzzSawClass);
|
||||||
p->noise_radius = 64;
|
p->noise_radius = 64;
|
||||||
madenoise(snum);
|
madenoise(p);
|
||||||
checkavailweapon(p);
|
checkavailweapon(p);
|
||||||
}
|
}
|
||||||
else p->kickback_pic++;
|
else p->kickback_pic++;
|
||||||
|
@ -1977,7 +1977,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
|
||||||
S_PlayActorSound(CHAINGUN_FIRE, pact);
|
S_PlayActorSound(CHAINGUN_FIRE, pact);
|
||||||
shoot(pact, DukeShotSparkClass);
|
shoot(pact, DukeShotSparkClass);
|
||||||
p->noise_radius = 1024;
|
p->noise_radius = 1024;
|
||||||
madenoise(snum);
|
madenoise(p);
|
||||||
p->ammo_amount[TIT_WEAPON]--;
|
p->ammo_amount[TIT_WEAPON]--;
|
||||||
checkavailweapon(p);
|
checkavailweapon(p);
|
||||||
}
|
}
|
||||||
|
@ -2004,7 +2004,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
|
||||||
S_PlayActorSound(CHAINGUN_FIRE, pact);
|
S_PlayActorSound(CHAINGUN_FIRE, pact);
|
||||||
shoot(pact, DukeChaingunShotClass);
|
shoot(pact, DukeChaingunShotClass);
|
||||||
p->noise_radius = 1024;
|
p->noise_radius = 1024;
|
||||||
madenoise(snum);
|
madenoise(p);
|
||||||
p->ammo_amount[MOTORCYCLE_WEAPON]--;
|
p->ammo_amount[MOTORCYCLE_WEAPON]--;
|
||||||
if (p->ammo_amount[MOTORCYCLE_WEAPON] <= 0)
|
if (p->ammo_amount[MOTORCYCLE_WEAPON] <= 0)
|
||||||
p->okickback_pic = p->kickback_pic = 0;
|
p->okickback_pic = p->kickback_pic = 0;
|
||||||
|
@ -2052,7 +2052,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
|
||||||
{
|
{
|
||||||
S_PlayActorSound(CAT_FIRE, pact);
|
S_PlayActorSound(CAT_FIRE, pact);
|
||||||
p->noise_radius = 128;
|
p->noise_radius = 128;
|
||||||
madenoise(snum);
|
madenoise(p);
|
||||||
}
|
}
|
||||||
else if (p->kickback_pic == 9)
|
else if (p->kickback_pic == 9)
|
||||||
{
|
{
|
||||||
|
@ -2106,7 +2106,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
|
||||||
S_PlayActorSound(354, pact);
|
S_PlayActorSound(354, pact);
|
||||||
shoot(pact, RedneckBowlingBallClass);
|
shoot(pact, RedneckBowlingBallClass);
|
||||||
p->noise_radius = 64;
|
p->noise_radius = 64;
|
||||||
madenoise(snum);
|
madenoise(p);
|
||||||
}
|
}
|
||||||
if (p->kickback_pic < 30)
|
if (p->kickback_pic < 30)
|
||||||
{
|
{
|
||||||
|
@ -2129,7 +2129,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
|
||||||
{
|
{
|
||||||
shoot(pact, DukeMeleeAttackClass);
|
shoot(pact, DukeMeleeAttackClass);
|
||||||
p->noise_radius = 64;
|
p->noise_radius = 64;
|
||||||
madenoise(snum);
|
madenoise(p);
|
||||||
}
|
}
|
||||||
else if (p->kickback_pic == 16)
|
else if (p->kickback_pic == 16)
|
||||||
p->okickback_pic = p->kickback_pic = 0;
|
p->okickback_pic = p->kickback_pic = 0;
|
||||||
|
@ -2147,7 +2147,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
|
||||||
{
|
{
|
||||||
shoot(pact, RedneckSlingbladeAttackClass);
|
shoot(pact, RedneckSlingbladeAttackClass);
|
||||||
p->noise_radius = 64;
|
p->noise_radius = 64;
|
||||||
madenoise(snum);
|
madenoise(p);
|
||||||
}
|
}
|
||||||
else if (p->kickback_pic == 16)
|
else if (p->kickback_pic == 16)
|
||||||
p->okickback_pic = p->kickback_pic = 0;
|
p->okickback_pic = p->kickback_pic = 0;
|
||||||
|
@ -2167,7 +2167,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
|
||||||
p->visibility = 0;
|
p->visibility = 0;
|
||||||
shoot(pact, RedneckDynamiteArrowClass);
|
shoot(pact, RedneckDynamiteArrowClass);
|
||||||
p->noise_radius = 2048;
|
p->noise_radius = 2048;
|
||||||
madenoise(snum);
|
madenoise(p);
|
||||||
checkavailweapon(p);
|
checkavailweapon(p);
|
||||||
}
|
}
|
||||||
else if (p->kickback_pic == 16)
|
else if (p->kickback_pic == 16)
|
||||||
|
@ -2185,7 +2185,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
|
||||||
p->visibility = 0;
|
p->visibility = 0;
|
||||||
shoot(pact, RedneckChickenArrowClass);
|
shoot(pact, RedneckChickenArrowClass);
|
||||||
p->noise_radius = 2048;
|
p->noise_radius = 2048;
|
||||||
madenoise(snum);
|
madenoise(p);
|
||||||
checkavailweapon(p);
|
checkavailweapon(p);
|
||||||
}
|
}
|
||||||
else if (p->kickback_pic == 16)
|
else if (p->kickback_pic == 16)
|
||||||
|
|
Loading…
Reference in a new issue