From 4e4be4f3d08f627e615a0eeb4727e6e061027e48 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 20 May 2023 16:35:16 +0200 Subject: [PATCH] - use the global texture ID array where available. --- source/games/blood/src/sbar.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/blood/src/sbar.cpp b/source/games/blood/src/sbar.cpp index 76117a77e..51e90bf43 100644 --- a/source/games/blood/src/sbar.cpp +++ b/source/games/blood/src/sbar.cpp @@ -52,7 +52,7 @@ BEGIN_BLD_NS static void UpdateFrame(void) { - auto tex = tileGetTexture(kBackTile); + auto tex = TexMan.GetGameTexture(aTexIds[kTexBACKTILE]); int width = twod->GetWidth(); int height = twod->GetHeight();