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SW: Load swtimbr.tmb
git-svn-id: https://svn.eduke32.com/eduke32@8262 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # source/sw/src/sounds.cpp
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1 changed files with 9 additions and 20 deletions
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@ -34,6 +34,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "mytypes.h"
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#include "fx_man.h"
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#include "music.h"
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#include "al_midi.h"
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#include "gamedefs.h"
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#include "config.h"
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@ -1174,22 +1175,6 @@ SoundShutdown(void)
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===================
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*/
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#if 0
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void loadtmb(void)
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{
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char tmb[8000];
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int fil, l;
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auto fil = kopenFileReader("swtimbr.tmb",0);
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if (!fil.isOpen())
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return;
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auto tmb = fil.Read();
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if(tmb.Size())
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MUSIC_RegisterTimbreBank(tmb.Data());
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}
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#endif
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void MusicStartup(void)
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{
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// if they chose None lets return
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@ -1216,10 +1201,14 @@ void MusicStartup(void)
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MusicInitialized = TRUE;
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MUSIC_SetVolume(gs.MusicVolume);
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#if 0
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if (MusicInitialized)
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loadtmb();
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#endif
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auto fil = kopenFileReader("swtimbr.tmb", 0);
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if (fil.isOpem())
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{
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auto tmb = fil.Read();
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if (tmb.Size())
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AL_RegisterTimbreBank(tmb.Data());
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}
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}
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void COVER_SetReverb(int amt)
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