From 4c5339274d1ad32415d5c030585ef48ef2ee3517 Mon Sep 17 00:00:00 2001
From: Mitchell Richters <mjr4077au@gmail.com>
Date: Thu, 27 Apr 2023 21:32:36 +1000
Subject: [PATCH] - Exhumed: Fix bad velocity zeroing from
 ece41ac84c627ebafbe532a739bc3d6b9cb3fdaf.

---
 source/games/exhumed/src/player.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/source/games/exhumed/src/player.cpp b/source/games/exhumed/src/player.cpp
index 30133cc53..d77a0e2ef 100644
--- a/source/games/exhumed/src/player.cpp
+++ b/source/games/exhumed/src/player.cpp
@@ -1121,7 +1121,7 @@ static void updatePlayerVelocity(Player* const pPlayer)
 
     if (pPlayerActor->vel.XY().Length() < 0.09375 && !pPlayerActor->vel.XY().isZero())
     {
-        pPlayerActor->vel.Zero();
+        pPlayerActor->vel.XY().Zero();
         pPlayer->nIdxBobZ = 0;
         pPlayer->Angles.StrafeVel = 0;
     }