From 4c5339274d1ad32415d5c030585ef48ef2ee3517 Mon Sep 17 00:00:00 2001 From: Mitchell Richters <mjr4077au@gmail.com> Date: Thu, 27 Apr 2023 21:32:36 +1000 Subject: [PATCH] - Exhumed: Fix bad velocity zeroing from ece41ac84c627ebafbe532a739bc3d6b9cb3fdaf. --- source/games/exhumed/src/player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/exhumed/src/player.cpp b/source/games/exhumed/src/player.cpp index 30133cc53..d77a0e2ef 100644 --- a/source/games/exhumed/src/player.cpp +++ b/source/games/exhumed/src/player.cpp @@ -1121,7 +1121,7 @@ static void updatePlayerVelocity(Player* const pPlayer) if (pPlayerActor->vel.XY().Length() < 0.09375 && !pPlayerActor->vel.XY().isZero()) { - pPlayerActor->vel.Zero(); + pPlayerActor->vel.XY().Zero(); pPlayer->nIdxBobZ = 0; pPlayer->Angles.StrafeVel = 0; }