From 4c1e3791490f40a2d1d32d92055dde0fbef70665 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Fri, 30 Dec 2022 22:41:06 +0100 Subject: [PATCH] - only declare the weapon gamevars for WW2GI. none of the other games uses any of this. --- source/games/duke/src/gamevar.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/source/games/duke/src/gamevar.cpp b/source/games/duke/src/gamevar.cpp index ae2ec8fbb..892426866 100644 --- a/source/games/duke/src/gamevar.cpp +++ b/source/games/duke/src/gamevar.cpp @@ -617,8 +617,8 @@ void AddSystemVars() { // only call ONCE char aszBuf[64]; - -///////////////////////////// + if (isWW2GI()) + { sprintf(aszBuf, "WEAPON%d_WORKSLIKE", KNEE_WEAPON); AddGameVar(aszBuf, KNEE_WEAPON, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM); @@ -1177,6 +1177,7 @@ void AddSystemVars() sprintf(aszBuf, "WEAPON%d_SOUND2SOUND", GROW_WEAPON); AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM); + } AddGameVar("GRENADE_LIFETIME", NAM_GRENADE_LIFETIME, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM); AddGameVar("GRENADE_LIFETIME_VAR", NAM_GRENADE_LIFETIME_VAR, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);