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- PlayerAngle::applyinput()
: Re-add addition of +/- 1. when returning rotscrnang to 0 lost long, long ago.
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1 changed files with 3 additions and 2 deletions
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@ -380,8 +380,9 @@ void PlayerAngle::applyinput(float const avel, ESyncBits* actions, double const
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if (rotscrnang.asbam())
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{
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// return rotscrnang to 0
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rotscrnang -= buildfang(scaleAdjust * rotscrnang.signedbuildf() * (double(LOOKROTRETBASE) / GameTicRate));
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if (abs(rotscrnang.signedbam()) < (BAMUNIT >> 2)) rotscrnang = bamang(0);
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auto sgn = Sgn(rotscrnang.signedbam());
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rotscrnang -= buildfang(scaleAdjust * ((rotscrnang.signedbuildf() * (double(LOOKROTRETBASE) / GameTicRate)) + sgn));
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if (sgn != Sgn(rotscrnang.signedbam())) rotscrnang = bamang(0);
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}
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if (look_ang.asbam())
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