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- removed some dead code from SW.
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3 changed files with 0 additions and 90 deletions
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@ -405,15 +405,6 @@ void PreCachePachinko(void)
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void PreCacheSoundList(short table[], int num)
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{
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short j;
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#if 0
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for (j = 0; j < num; j++)
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{
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CacheSound(table[j], CACHE_SOUND_PRECACHE);
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AnimateCacheCursor();
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}
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#endif
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}
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void
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@ -438,24 +429,6 @@ PreCacheRange(short start_pic, short end_pic)
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}
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}
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void PreCacheAmbient(void)
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{
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int i,nexti;
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int num;
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SPRITEp sp;
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extern AMB_INFO ambarray[];
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TRAVERSE_SPRITE_STAT(headspritestat[STAT_AMBIENT], i, nexti)
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{
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sp = &sprite[i];
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num = sp->lotag;
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num = ambarray[num].diginame;
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CacheSound(num, CACHE_SOUND_PRECACHE);
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}
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}
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void PreCacheOverride(void)
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{
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int i,nexti;
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@ -467,33 +440,6 @@ void PreCacheOverride(void)
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}
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}
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void PreCacheSoundSpot(void)
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{
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int i,nexti;
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int num;
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SPRITEp sp;
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TRAVERSE_SPRITE_STAT(headspritestat[STAT_SOUND_SPOT], i, nexti)
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{
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sp = &sprite[i];
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num = SP_TAG13(sp); // tag4 is copied to tag13
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if (num > 0 && num < DIGI_MAX)
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CacheSound(num, CACHE_SOUND_PRECACHE);
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num = SP_TAG5(sp);
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if (num > 0 && num < DIGI_MAX)
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CacheSound(num, CACHE_SOUND_PRECACHE);
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num = SP_TAG6(sp);
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if (num > 0 && num < DIGI_MAX)
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CacheSound(num, CACHE_SOUND_PRECACHE);
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CacheSound(num, CACHE_SOUND_PRECACHE);
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}
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}
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void
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PreCacheActor(void)
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{
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@ -626,8 +572,6 @@ void DoTheCache(void)
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extern char CacheLastLevel[32],LevelName[20];
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int i, cnt=0;
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PreCacheAmbient();
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PreCacheSoundSpot();
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PreCacheActor();
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PreCacheOverride();
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@ -26,12 +26,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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BEGIN_SW_NS
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#define CACHE_NONE 0 // don't use this - this is for ken
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#define CACHE_LOCK_MAX 255
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#define CACHE_LOCK_START 200
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#define CACHE_UNLOCK_START 1
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#define CACHE_UNLOCK_MAX 199
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#define CACHE_SOUND_PRECACHE 0
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#define CACHE_SOUND_PLAY 1
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@ -39,34 +39,6 @@ BEGIN_SW_NS
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extern int32_t ScreenBufferMode;
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extern int32_t VesaBufferMode;
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#if 0
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// comm externs
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extern int32_t ComPort;
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extern int32_t IrqNumber;
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extern int32_t UartAddress;
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extern int32_t PortSpeed;
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extern int32_t ToneDial;
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extern char ModemName[MAXMODEMSTRING];
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extern char InitString[MAXMODEMSTRING];
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extern char HangupString[MAXMODEMSTRING];
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extern char DialoutString[MAXMODEMSTRING];
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extern int32_t SocketNumber;
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extern char PhoneNames[MAXPHONEENTRIES][PHONENAMELENGTH];
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extern char PhoneNumbers[MAXPHONEENTRIES][PHONENUMBERLENGTH];
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extern char PhoneNumber[PHONENUMBERLENGTH];
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extern int32_t NumberPlayers;
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extern int32_t ConnectType;
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extern char PlayerName[MAXPLAYERNAMELENGTH];
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extern char UserLevel[MAXUSERLEVELNAMELENGTH];
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extern char RTSPath[MAXRTSPATHLENGTH];
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extern char UserPath[MAXUSERLEVELPATHLENGTH];
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#endif
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// controller externs
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extern int32_t EnableRudder;
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extern char setupfilename[BMAX_PATH];
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