diff --git a/source/games/duke/src/spawn.cpp b/source/games/duke/src/spawn.cpp index c4305ad04..7923bde1b 100644 --- a/source/games/duke/src/spawn.cpp +++ b/source/games/duke/src/spawn.cpp @@ -173,28 +173,15 @@ bool initspriteforspawn(DDukeActor* act) { SetupGameVarsForActor(act); act->attackertype = static_cast(act->GetClass()); - act->timetosleep = 0; act->hitextra = -1; act->backuppos(); act->SetOwner(act); act->SetHitOwner(act); - act->cgg = 0; - act->movflag = 0; - act->tempval = 0; - act->dispicnum = 0; act->floorz = act->sector()->floorz; act->ceilingz = act->sector()->ceilingz; - act->ovel.Zero(); - act->actorstayput = nullptr; - - act->temp_data[0] = act->temp_data[1] = act->temp_data[2] = act->temp_data[3] = act->temp_data[4] = act->temp_data[5] = 0; - act->temp_actor = nullptr; - act->temp_angle = nullAngle; - act->temp_pos = DVector3(0, 0, 0); - auto ext = GetExtInfo(act->spr.spritetexture()); bool overrideswitch = false;