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- deleted two unused local variables.
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@ -6581,7 +6581,6 @@ Collision move_missile(DSWActor* actor, const DVector3& change, double ceil_dist
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}
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int xchange = change.X * worldtoint, ychange = change.Y * worldtoint;
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clipmove(clip_pos, &dasect, change * numtics * 0.125, actor->clipdist, ceil_dist, flor_dist, cliptype, retval, 1);
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actor->spr.pos.XY() = clip_pos.XY();
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