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Fix orientation bit 64 when applied to a tile with fullbrights in OpenGL with r_fullbrights enabled.
This fixes (the most glaringly wrong problem) with WWII GI's LOGO.ANM in OpenGL, exposed by r5437. git-svn-id: https://svn.eduke32.com/eduke32@5460 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 3 additions and 3 deletions
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@ -858,12 +858,12 @@ void gloadtile_art(int32_t dapic, int32_t dapal, int32_t tintpalnum, int32_t das
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}
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}
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if (dacol != 255)
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{
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char *p = (char *)(palookup[dapal])+(int32_t)(dashade<<8);
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dacol = (uint8_t)p[dacol];
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}
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else
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if (dacol == 255)
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{
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wpptr->a = 0;
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hasalpha = 1;
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@ -1553,7 +1553,7 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
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; /* do nothing */
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}
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if ((!(method&3)) && (!fullbright_pass))
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if (!(method&3) && fullbright_pass < 2)
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{
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bglDisable(GL_BLEND);
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bglDisable(GL_ALPHA_TEST);
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