From 498abf25f3ad168a255eaa56f234303c6ccdc21a Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 13 Dec 2021 11:45:28 +0100 Subject: [PATCH] - Blood: make sure that invalid sprites don't get rendered at all. Seems the game may have depended on them being clipped by the floor or ceiling. --- source/games/blood/src/animatesprite.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/source/games/blood/src/animatesprite.cpp b/source/games/blood/src/animatesprite.cpp index be49e05ab..6a88a1cbd 100644 --- a/source/games/blood/src/animatesprite.cpp +++ b/source/games/blood/src/animatesprite.cpp @@ -537,8 +537,9 @@ void viewProcessSprites(spritetype* tsprite, int& spritesortcnt, int32_t cX, int pTXSprite = &owneractor->x(); } int nTile = pTSprite->picnum; - if (nTile < 0 || nTile >= kMaxTiles) + if (nTile <= 0 || nTile >= kMaxTiles) { + pTSprite->xrepeat = 0; continue; }