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- Duke: Clean up player/actor accesses in playerisdead()
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parent
7186c3e9f7
commit
497d2d26dd
4 changed files with 11 additions and 11 deletions
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@ -100,7 +100,7 @@ int wakeup(DDukeActor* sn, DDukePlayer* const p);
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int timedexit(int snum);
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int timedexit(int snum);
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void dokneeattack(DDukePlayer* const p);
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void dokneeattack(DDukePlayer* const p);
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int endoflevel(int snum);
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int endoflevel(int snum);
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void playerisdead(int snum, int psectlotag, double fz, double cz);
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void playerisdead(DDukePlayer* const p, int psectlotag, double fz, double cz);
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void footprints(DDukePlayer* const p);
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void footprints(DDukePlayer* const p);
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int makepainsounds(DDukePlayer* const p, int type);
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int makepainsounds(DDukePlayer* const p, int type);
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void playerCrouch(int snum);
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void playerCrouch(int snum);
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@ -526,13 +526,12 @@ void footprints(DDukePlayer* const p)
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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void playerisdead(int snum, int psectlotag, double floorz, double ceilingz)
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void playerisdead(DDukePlayer* const p, int psectlotag, double floorz, double ceilingz)
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{
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{
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auto p = getPlayer(snum);
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auto actor = p->GetActor();
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auto actor = p->GetActor();
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// lock input when dead.
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// lock input when dead.
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setForcedSyncInput(snum);
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setForcedSyncInput(p->pnum);
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if (p->dead_flag == 0)
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if (p->dead_flag == 0)
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{
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{
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@ -560,13 +559,14 @@ void playerisdead(int snum, int psectlotag, double floorz, double ceilingz)
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if (ud.multimode > 1 && (actor->spr.pal != 1 || (actor->spr.cstat & CSTAT_SPRITE_INVISIBLE)))
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if (ud.multimode > 1 && (actor->spr.pal != 1 || (actor->spr.cstat & CSTAT_SPRITE_INVISIBLE)))
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{
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{
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if (p->frag_ps != snum)
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if (p->frag_ps != p->pnum)
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{
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{
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getPlayer(p->frag_ps)->frag++;
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const auto fragp = getPlayer(p->frag_ps);
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getPlayer(p->frag_ps)->frags[snum]++;
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fragp->frag++;
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fragp->frags[p->pnum]++;
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auto pname = PlayerName(p->frag_ps);
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auto pname = PlayerName(p->frag_ps);
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if (snum == screenpeek)
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if (p->pnum == screenpeek)
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{
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{
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Printf(PRINT_NOTIFY, "Killed by %s", pname);
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Printf(PRINT_NOTIFY, "Killed by %s", pname);
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}
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}
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@ -578,7 +578,7 @@ void playerisdead(int snum, int psectlotag, double floorz, double ceilingz)
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}
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}
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else p->fraggedself++;
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else p->fraggedself++;
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p->frag_ps = snum;
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p->frag_ps = p->pnum;
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}
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}
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}
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}
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@ -1637,7 +1637,7 @@ void processinput_d(int snum)
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if (pact->spr.extra <= 0 && !ud.god)
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if (pact->spr.extra <= 0 && !ud.god)
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{
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{
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playerisdead(snum, psectlotag, floorz, ceilingz);
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playerisdead(p, psectlotag, floorz, ceilingz);
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return;
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return;
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}
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}
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@ -2449,7 +2449,7 @@ void processinput_r(int snum)
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if (pact->spr.extra <= 0 && !ud.god)
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if (pact->spr.extra <= 0 && !ud.god)
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{
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{
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playerisdead(snum, psectlotag, floorz, ceilingz);
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playerisdead(p, psectlotag, floorz, ceilingz);
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return;
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return;
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}
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}
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