mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-16 01:11:44 +00:00
Formatting fixes for build.c, config.c, engine.c and polymost.c plus some warning fixes from JonoF and some cfg file reading changes for the game
git-svn-id: https://svn.eduke32.com/eduke32@248 1a8010ca-5511-0410-912e-c29ae57300e0
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2a1b4418ad
commit
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10 changed files with 215 additions and 142 deletions
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@ -2297,7 +2297,7 @@ static void polymost_drawalls (long bunch)
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bglFogfv(GL_FOG_COLOR,col);
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bglFogf(GL_FOG_DENSITY,gvisibility*((float)((unsigned char)(sec->visibility<240?sec->visibility+16:sec->visibility-239))));
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// bglFogf(GL_FOG_DENSITY,gvisibility*((float)((unsigned char)(sec->visibility<240?sec->visibility+16:sec->visibility-239))));
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// bglFogf(GL_FOG_DENSITY,gvisibility*((float)((unsigned char)(sec->visibility<240?sec->visibility+16:sec->visibility-239))));
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}
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}
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#endif
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@ -2470,7 +2470,7 @@ static void polymost_drawalls (long bunch)
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#ifdef USE_OPENGL
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if (rendmode == 3)
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{
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/* if (!nofog) {
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/* if (!nofog) {
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bglDisable(GL_FOG);
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//r = ((float)globalpisibility)*((float)((unsigned char)(sec->visibility<240?sec->visibility+16:sec->visibility-239)))*FOGSCALE;
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//r *= ((double)xdimscale*(double)viewingrange*gdo) / (65536.0*65536.0);
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@ -2835,13 +2835,13 @@ static void polymost_drawalls (long bunch)
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#ifdef USE_OPENGL
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if (rendmode == 3)
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{
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/* if (!nofog) {
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/* if (!nofog) {
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bglDisable(GL_FOG);
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//r = ((float)globalpisibility)*((float)((unsigned char)(sec->visibility<240?sec->visibility+16:sec->visibility-239)))*FOGSCALE;
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//r *= ((double)xdimscale*(double)viewingrange*gdo) / (65536.0*65536.0);
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//bglFogf(GL_FOG_DENSITY,r);
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}
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*/
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*/
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if(!nofog)
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{
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int i = klabs(sec->ceilingshade);
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@ -339,7 +339,7 @@ int initinput(void)
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memset(keynames,0,sizeof(keynames));
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for (i=0; i<SDLK_LAST; i++) {
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if (!keytranslation[i]) continue;
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strncpy(keynames[ keytranslation[i] ], SDL_GetKeyName(i), sizeof(keynames[i])-1);
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strncpy((char *)keynames[ keytranslation[i] ], SDL_GetKeyName(i), sizeof(keynames[i])-1);
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}
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if (!SDL_InitSubSystem(SDL_INIT_JOYSTICK)) {
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@ -391,17 +391,17 @@ const unsigned char *getjoyname(int what, int num)
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case 0: // axis
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if ((unsigned)num > (unsigned)joynumaxes) return NULL;
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sprintf(tmp,"Axis %d",num);
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return tmp;
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return (unsigned char *)tmp;
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case 1: // button
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if ((unsigned)num > (unsigned)joynumbuttons) return NULL;
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sprintf(tmp,"Button %d",num);
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return tmp;
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return (unsigned char *)tmp;
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case 2: // hat
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if ((unsigned)num > (unsigned)joynumhats) return NULL;
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sprintf(tmp,"Hat %d",num);
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return tmp;
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return (unsigned char *)tmp;
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default:
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return NULL;
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@ -931,7 +931,7 @@ int setvideomode(int x, int y, int c, int fs)
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#ifdef USE_OPENGL
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if (c > 8) {
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GLubyte *p,*p2,*p3;
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char *p,*p2,*p3;
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int i;
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polymost_glreset();
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@ -943,10 +943,10 @@ int setvideomode(int x, int y, int c, int fs)
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bglHint(GL_LINE_SMOOTH_HINT,GL_NICEST);
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bglDisable(GL_DITHER);
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glinfo.vendor = bglGetString(GL_VENDOR);
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glinfo.renderer = bglGetString(GL_RENDERER);
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glinfo.version = bglGetString(GL_VERSION);
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glinfo.extensions = bglGetString(GL_EXTENSIONS);
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glinfo.vendor = (const char *)bglGetString(GL_VENDOR);
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glinfo.renderer = (const char *)bglGetString(GL_RENDERER);
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glinfo.version = (const char *)bglGetString(GL_VERSION);
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glinfo.extensions = (const char *)bglGetString(GL_EXTENSIONS);
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glinfo.maxanisotropy = 1.0;
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glinfo.bgra = 0;
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@ -94,6 +94,64 @@ char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN] =
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"Previous_Weapon",
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"Show_Console"
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};
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char defaultgamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN] =
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{
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"Move_Forward",
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"Move_Backward",
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"Turn_Left",
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"Turn_Right",
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"Strafe",
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"Fire",
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"Open",
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"Run",
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"AutoRun",
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"Jump",
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"Crouch",
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"Look_Up",
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"Look_Down",
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"Look_Left",
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"Look_Right",
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"Strafe_Left",
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"Strafe_Right",
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"Aim_Up",
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"Aim_Down",
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"Weapon_1",
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"Weapon_2",
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"Weapon_3",
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"Weapon_4",
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"Weapon_5",
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"Weapon_6",
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"Weapon_7",
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"Weapon_8",
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"Weapon_9",
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"Weapon_10",
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"Inventory",
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"Inventory_Left",
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"Inventory_Right",
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"Holo_Duke",
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"Jetpack",
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"NightVision",
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"MedKit",
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"TurnAround",
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"SendMessage",
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"Map",
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"Shrink_Screen",
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"Enlarge_Screen",
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"Center_View",
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"Holster_Weapon",
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"Show_Opponents_Weapon",
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"Map_Follow_Mode",
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"See_Coop_View",
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"Mouse_Aiming",
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"Toggle_Crosshair",
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"Steroids",
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"Quick_Kick",
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"Next_Weapon",
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"Previous_Weapon",
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"Show_Console"
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};
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#ifdef __SETUP__
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#define NUMKEYENTRIES 53
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@ -120,6 +120,13 @@ int32 CONFIG_FunctionNameToNum( char * func )
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return i;
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}
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}
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for (i=0;i<NUMGAMEFUNCTIONS;i++)
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{
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if (!Bstrcasecmp(func,defaultgamefunctions[i]))
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{
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return i;
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}
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}
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return -1;
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}
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@ -409,10 +416,12 @@ void CONFIG_SetupMouse( void )
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{
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Bsprintf(str,"MouseButton%ld",i); temp[0] = 0;
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if (!SCRIPT_GetString( scripthandle,"Controls", str,temp))
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if(CONFIG_FunctionNameToNum(temp) != -1)
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MouseFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
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Bsprintf(str,"MouseButtonClicked%ld",i); temp[0] = 0;
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if (!SCRIPT_GetString( scripthandle,"Controls", str,temp))
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if(CONFIG_FunctionNameToNum(temp) != -1)
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MouseFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
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}
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@ -421,14 +430,17 @@ void CONFIG_SetupMouse( void )
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{
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Bsprintf(str,"MouseAnalogAxes%ld",i); temp[0] = 0;
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if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
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if(CONFIG_AnalogNameToNum(temp) != -1)
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MouseAnalogueAxes[i] = CONFIG_AnalogNameToNum(temp);
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Bsprintf(str,"MouseDigitalAxes%ld_0",i); temp[0] = 0;
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if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
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if(CONFIG_FunctionNameToNum(temp) != -1)
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MouseDigitalFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
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Bsprintf(str,"MouseDigitalAxes%ld_1",i); temp[0] = 0;
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if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
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if(CONFIG_FunctionNameToNum(temp) != -1)
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MouseDigitalFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
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Bsprintf(str,"MouseAnalogScale%ld",i);
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@ -476,10 +488,12 @@ void CONFIG_SetupJoystick( void )
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{
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Bsprintf(str,"JoystickButton%ld",i); temp[0] = 0;
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if (!SCRIPT_GetString( scripthandle,"Controls", str,temp))
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if(CONFIG_FunctionNameToNum(temp) != -1)
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JoystickFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
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Bsprintf(str,"JoystickButtonClicked%ld",i); temp[0] = 0;
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if (!SCRIPT_GetString( scripthandle,"Controls", str,temp))
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if(CONFIG_FunctionNameToNum(temp) != -1)
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JoystickFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
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}
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@ -488,14 +502,17 @@ void CONFIG_SetupJoystick( void )
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{
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Bsprintf(str,"JoystickAnalogAxes%ld",i); temp[0] = 0;
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if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
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if(CONFIG_AnalogNameToNum(temp) != -1)
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JoystickAnalogueAxes[i] = CONFIG_AnalogNameToNum(temp);
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Bsprintf(str,"JoystickDigitalAxes%ld_0",i); temp[0] = 0;
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if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
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if(CONFIG_FunctionNameToNum(temp) != -1)
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JoystickDigitalFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
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Bsprintf(str,"JoystickDigitalAxes%ld_1",i); temp[0] = 0;
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if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
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if(CONFIG_FunctionNameToNum(temp) != -1)
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JoystickDigitalFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
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Bsprintf(str,"JoystickAnalogScale%ld",i);
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@ -43,7 +43,7 @@ extern "C" {
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#define NUMGAMEFUNCTIONS 53
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#define MAXGAMEFUNCLEN 32
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extern char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN];
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extern char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN], defaultgamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN];
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extern char keydefaults[NUMGAMEFUNCTIONS*3][MAXGAMEFUNCLEN];
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enum
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@ -8513,10 +8513,10 @@ void Startup(void)
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// why the fuck aren't these part of CONFIG_ReadSetup()?
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CONFIG_SetupMouse();
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CONFIG_SetupJoystick();
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// CONFIG_SetupMouse();
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// CONFIG_SetupJoystick();
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CONFIG_WriteSetup();
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// CONFIG_WriteSetup();
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compilecons();
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@ -167,8 +167,6 @@ byte * ANIM_DrawFrame (int32 framenumber);
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byte * ANIM_GetPalette ( void );
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// extern anim_t * anim;
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#ifdef __cplusplus
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};
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#endif
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