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- Duke: Use getPosWithOffsetZ()
in a few places.
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parent
4a6e2683f2
commit
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2 changed files with 2 additions and 6 deletions
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@ -345,9 +345,7 @@ void hitradius_d(DDukeActor* actor, int r, int hp1, int hp2, int hp3, int h
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continue;
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continue;
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}
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}
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if (act2->spr.picnum == APLAYER) act2->spr.pos.Z -= gs.playerheight;
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double dist = (actor->getPosWithOffsetZ() - act2->spr.pos).Length();
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double dist = (actor->spr.pos - act2->spr.pos).Length();
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if (act2->spr.picnum == APLAYER) act2->spr.pos.Z += gs.playerheight;
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if (dist < radius && cansee(act2->spr.pos.plusZ(-8), act2->sector(), actor->spr.pos.plusZ(-12), actor->sector()))
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if (dist < radius && cansee(act2->spr.pos.plusZ(-8), act2->sector(), actor->spr.pos.plusZ(-12), actor->sector()))
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{
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{
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@ -292,9 +292,7 @@ void hitradius_r(DDukeActor* actor, int r, int hp1, int hp2, int hp3, int h
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continue;
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continue;
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}
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}
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if (act2->spr.picnum == APLAYER) act2->spr.pos.Z -= gs.playerheight;
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double dist = (actor->getPosWithOffsetZ() - act2->spr.pos).Length();
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double dist = (actor->spr.pos - act2->spr.pos).Length();
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if (act2->spr.picnum == APLAYER) act2->spr.pos.Z += gs.playerheight;
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if (dist < radius && cansee(act2->spr.pos.plusZ(-8), act2->sector(), actor->spr.pos.plusZ(-12), actor->sector()))
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if (dist < radius && cansee(act2->spr.pos.plusZ(-8), act2->sector(), actor->spr.pos.plusZ(-12), actor->sector()))
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{
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{
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