- Duke: Interpolate getavel() since we now have the last packet available to do so.

This commit is contained in:
Mitchell Richters 2023-10-05 13:25:38 +11:00
parent 29fc1240b4
commit 483ebad96a

View file

@ -39,9 +39,9 @@ source as it is released.
BEGIN_DUKE_NS BEGIN_DUKE_NS
inline static double getavel(DDukePlayer* const p) inline static double getavel(DDukePlayer* const p, const double interpfrac)
{ {
return p->cmd.ucmd.ang.Yaw.Degrees() * (2048. / 360.); return interpolatedvalue(p->lastcmd.ucmd.ang.Yaw, p->cmd.ucmd.ang.Yaw, interpfrac).Degrees() * (2048. / 360.);
} }
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
@ -72,7 +72,7 @@ static void displayloogie(DDukePlayer* p, double const interpfrac)
{ {
const double a = fabs(BobVal((loogi + i) * 32.) * 90); const double a = fabs(BobVal((loogi + i) * 32.) * 90);
const double z = 4096. + ((loogi + i) * 512.); const double z = 4096. + ((loogi + i) * 512.);
const double x = -getavel(p) + BobVal((loogi + i) * 64.) * 16; const double x = -getavel(p, interpfrac) + BobVal((loogi + i) * 64.) * 16;
hud_drawsprite((p->loogie[i].X + x), (200 + p->loogie[i].Y - y), (z - (i << 8)) / 65536., a - 22.5, TexMan.CheckForTexture("LOOGIE", ETextureType::Any), 0, 0, 0); hud_drawsprite((p->loogie[i].X + x), (200 + p->loogie[i].Y - y), (z - (i << 8)) / 65536., a - 22.5, TexMan.CheckForTexture("LOOGIE", ETextureType::Any), 0, 0, 0);
} }
@ -252,7 +252,7 @@ void displayweapon_d(DDukePlayer* const p, double interpfrac)
auto offpair = p->Angles.getWeaponOffsets(interpfrac); auto offpair = p->Angles.getWeaponOffsets(interpfrac);
auto offsets = offpair.first; auto offsets = offpair.first;
auto pitchoffset = 16. * (p->Angles.getRenderAngles(interpfrac).Pitch / DAngle90); auto pitchoffset = 16. * (p->Angles.getRenderAngles(interpfrac).Pitch / DAngle90);
auto yawinput = getavel(p) * (1. / 16.); auto yawinput = getavel(p, interpfrac) * (1. / 16.);
auto angle = offpair.second; auto angle = offpair.second;
auto weapon_xoffset = 160 - 90 - (BobVal(512 + weapon_sway * 0.5) * (16384. / 1536.)) - 58 - p->weapon_ang; auto weapon_xoffset = 160 - 90 - (BobVal(512 + weapon_sway * 0.5) * (16384. / 1536.)) - 58 - p->weapon_ang;
auto shade = min(pact->spr.shade, (int8_t)24); auto shade = min(pact->spr.shade, (int8_t)24);