Fix FIRELASER spawning multiple Polymer lights

git-svn-id: https://svn.eduke32.com/eduke32@5476 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2015-12-23 04:05:27 +00:00
parent 3b47e9d652
commit 48254ccb3d

View file

@ -8125,7 +8125,8 @@ static void A_DoLight(int32_t i)
G_AddGameLight(0, i, ((s->yrepeat*tilesiz[s->picnum].y)<<1), LIGHTRAD, 128+(255<<8)+(128<<16),PR_LIGHT_PRIO_HIGH_GAME);
break;
case FIRELASER__STATIC:
G_AddGameLight(0, i, ((s->yrepeat*tilesiz[s->picnum].y)<<1), 64 * s->yrepeat, 255+(95<<8),PR_LIGHT_PRIO_LOW_GAME);
if (s->statnum == STAT_PROJECTILE)
G_AddGameLight(0, i, ((s->yrepeat*tilesiz[s->picnum].y)<<1), 64 * s->yrepeat, 255+(95<<8),PR_LIGHT_PRIO_LOW_GAME);
break;
case RPG__STATIC:
G_AddGameLight(0, i, ((s->yrepeat*tilesiz[s->picnum].y)<<1), 128 * s->yrepeat, 255+(95<<8),PR_LIGHT_PRIO_LOW_GAME);