- Restore internals of spritetypebase::norm_ang().

This commit is contained in:
Mitchell Richters 2022-08-28 10:06:53 +10:00 committed by Christoph Oelckers
parent 7600a77641
commit 47ed6cbd61

View file

@ -124,6 +124,7 @@ public:
void norm_ang()
{
spr.angle = spr.angle.Normalized360();
}
// Same as above but with invertex y and z axes to match the renderer's coordinate system.