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- Remove the ability to set a custom ticrate in calls to I_GetInputFrac()
. There's no real world need for this.
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20dde9fabc
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2 changed files with 4 additions and 4 deletions
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@ -198,12 +198,12 @@ void I_ResetFrameTime()
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FirstFrameStartTime += (CurrentFrameStartTime - ft);
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FirstFrameStartTime += (CurrentFrameStartTime - ft);
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}
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}
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double I_GetInputFrac(bool const synchronised, double const ticrate)
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double I_GetInputFrac(bool const synchronised)
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{
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{
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if (!synchronised)
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if (!synchronised)
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{
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{
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const double now = I_msTimeF();
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const double now = I_msTimeF();
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const double result = (now - lastinputtime) * ticrate * (1. / 1000.);
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const double result = (now - lastinputtime) * GameTicRate * (1. / 1000.);
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lastinputtime = now;
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lastinputtime = now;
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if (result < 1)
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if (result < 1)
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@ -213,7 +213,7 @@ double I_GetInputFrac(bool const synchronised, double const ticrate)
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// This rectifies a deviation of 100+ ms or more depending on the length
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// This rectifies a deviation of 100+ ms or more depending on the length
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// of the operation to be within 1-2 ms of synchronised input
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// of the operation to be within 1-2 ms of synchronised input
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// from 60 fps to at least 1000 fps at ticrates of 30 and 40 Hz.
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// from 60 fps to at least 1000 fps at ticrates of 30 and 40 Hz.
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return result * (1. + 0.35 * (1. - ticrate * (1. / 50.)) * (1. - result));
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return result * (1. + 0.35 * (1. - GameTicRate * (1. / 50.)) * (1. - result));
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}
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}
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}
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}
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@ -40,7 +40,7 @@ uint64_t I_nsTime();
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void I_ResetFrameTime();
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void I_ResetFrameTime();
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// Return a decimal fraction to scale input operations at framerate
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// Return a decimal fraction to scale input operations at framerate
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double I_GetInputFrac(bool const synchronised, double const ticrate = GameTicRate);
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double I_GetInputFrac(bool const synchronised);
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// Reset the last input check to after a lengthy operation
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// Reset the last input check to after a lengthy operation
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void I_ResetInputTime();
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void I_ResetInputTime();
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