- Remove the ability to set a custom ticrate in calls to I_GetInputFrac(). There's no real world need for this.

This commit is contained in:
Mitchell Richters 2022-06-06 18:26:24 +10:00
parent 20dde9fabc
commit 47aa110441
2 changed files with 4 additions and 4 deletions

View file

@ -198,12 +198,12 @@ void I_ResetFrameTime()
FirstFrameStartTime += (CurrentFrameStartTime - ft);
}
double I_GetInputFrac(bool const synchronised, double const ticrate)
double I_GetInputFrac(bool const synchronised)
{
if (!synchronised)
{
const double now = I_msTimeF();
const double result = (now - lastinputtime) * ticrate * (1. / 1000.);
const double result = (now - lastinputtime) * GameTicRate * (1. / 1000.);
lastinputtime = now;
if (result < 1)
@ -213,7 +213,7 @@ double I_GetInputFrac(bool const synchronised, double const ticrate)
// This rectifies a deviation of 100+ ms or more depending on the length
// of the operation to be within 1-2 ms of synchronised input
// from 60 fps to at least 1000 fps at ticrates of 30 and 40 Hz.
return result * (1. + 0.35 * (1. - ticrate * (1. / 50.)) * (1. - result));
return result * (1. + 0.35 * (1. - GameTicRate * (1. / 50.)) * (1. - result));
}
}

View file

@ -40,7 +40,7 @@ uint64_t I_nsTime();
void I_ResetFrameTime();
// Return a decimal fraction to scale input operations at framerate
double I_GetInputFrac(bool const synchronised, double const ticrate = GameTicRate);
double I_GetInputFrac(bool const synchronised);
// Reset the last input check to after a lengthy operation
void I_ResetInputTime();