From 471f0df69d7265da43308aaccf5a88edd681a6f1 Mon Sep 17 00:00:00 2001
From: Mitchell Richters <mjr4077au@gmail.com>
Date: Sat, 18 Apr 2020 11:10:35 +0300
Subject: [PATCH] SW: Q16.16 refinements in DoPlayerDeathFollowKiller.

---
 source/sw/src/player.cpp | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/source/sw/src/player.cpp b/source/sw/src/player.cpp
index 7ec50d68d..90ce3e20d 100644
--- a/source/sw/src/player.cpp
+++ b/source/sw/src/player.cpp
@@ -6810,15 +6810,15 @@ void DoPlayerDeathFollowKiller(PLAYERp pp)
     if (pp->Killer > -1)
     {
         SPRITEp kp = &sprite[pp->Killer];
-        short ang2,delta_ang;
+        fix16_t q16ang2, delta_q16ang;
 
         if (FAFcansee(kp->x, kp->y, SPRITEp_TOS(kp), kp->sectnum,
                       pp->posx, pp->posy, pp->posz, pp->cursectnum))
         {
-            ang2 = getangle(kp->x - pp->posx, kp->y - pp->posy);
+            q16ang2 = GetQ16AngleFromVect(kp->x - pp->posx, kp->y - pp->posy);
 
-            delta_ang = GetDeltaAngle(ang2, fix16_to_int(pp->q16ang));
-            pp->camq16ang = pp->q16ang = fix16_from_int(NORM_ANGLE(fix16_to_int(pp->q16ang) + (delta_ang >> 4)));
+            delta_q16ang = GetDeltaQ16Angle(q16ang2, pp->q16ang);
+            pp->camq16ang = pp->q16ang = NORM_Q16ANGLE(pp->q16ang + PedanticQ16AngleFloor(delta_q16ang >> 4));
         }
     }
 }