- SW: Clean up gi->GetInput() by removing some unneeded local variables.

This commit is contained in:
Mitchell Richters 2020-09-06 21:47:00 +10:00
parent dfc3a13428
commit 46a12cf58a

View file

@ -329,15 +329,15 @@ void GameInterface::GetInput(InputPacket *packet, ControlInfo* const hidInput)
if (packet)
{
auto fvel = loc.fvel;
auto svel = loc.svel;
auto ang = FixedToInt(pp->camq16ang);
auto const ang = FixedToInt(pp->camq16ang);
loc.fvel = mulscale9(fvel, sintable[NORM_ANGLE(ang + 512)]) + mulscale9(svel, sintable[NORM_ANGLE(ang)]);
loc.svel = mulscale9(fvel, sintable[NORM_ANGLE(ang)]) + mulscale9(svel, sintable[NORM_ANGLE(ang + 1536)]);
loc.q16ang = pp->camq16ang;
loc.q16horiz = pp->camq16horiz;
*packet = loc;
packet->fvel = mulscale9(loc.fvel, sintable[NORM_ANGLE(ang + 512)]) + mulscale9(loc.svel, sintable[NORM_ANGLE(ang)]);
packet->svel = mulscale9(loc.fvel, sintable[NORM_ANGLE(ang)]) + mulscale9(loc.svel, sintable[NORM_ANGLE(ang + 1536)]);
packet->q16ang = pp->camq16ang;
packet->q16horiz = pp->camq16horiz;
loc = {};
}
}