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Renderer: Disable models by default since they're not supported currently.
- Better to see sprites in HRPs than nothing on-screen.
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1 changed files with 1 additions and 1 deletions
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@ -24,7 +24,7 @@ CVAR(Bool, hw_glowmapping, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, hw_polygonmode, 0, 0)
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CVARD(Bool, hw_animsmoothing, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enable/disable model animation smoothing")
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CVARD(Bool, hw_hightile, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enable/disable hightile texture rendering")
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CVARD(Bool, hw_models, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enable/disable model rendering")
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CVARD(Bool, hw_models, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enable/disable model rendering")
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CVARD(Bool, hw_parallaxskypanning, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enable/disable parallaxed floor/ceiling panning when drawing a parallaxing sky")
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CVARD(Bool, hw_shadeinterpolate, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enable/disable shade interpolation")
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CVARD(Float, hw_shadescale, 1.0f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "multiplier for shading")
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