diff --git a/source/duke3d/src/sounds.cpp b/source/duke3d/src/sounds.cpp index 7ec9e171d..7e1da561e 100644 --- a/source/duke3d/src/sounds.cpp +++ b/source/duke3d/src/sounds.cpp @@ -57,7 +57,7 @@ void S_SoundStartup(void) initprintf("%d voices, %d channels, %d-bit %d Hz\n", ud.config.NumVoices, ud.config.NumChannels, ud.config.NumBits, ud.config.MixRate); - for (bssize_t i=0; i<g_highestSoundIdx; ++i) + for (bssize_t i=0; i<=g_highestSoundIdx; ++i) { for (bssize_t j = 0; j<MAXSOUNDINSTANCES; ++j) { @@ -141,7 +141,7 @@ void S_PauseSounds(int32_t onf) SoundPaused = onf; - for (bssize_t i=0; i<g_highestSoundIdx; ++i) + for (bssize_t i=0; i<=g_highestSoundIdx; ++i) { for (bssize_t j = 0; j<MAXSOUNDINSTANCES; ++j) { @@ -474,7 +474,7 @@ int32_t S_LoadSound(uint32_t num) void S_PrecacheSounds(void) { - for (int32_t i = 0, j = 0; i < g_highestSoundIdx; ++i) + for (int32_t i = 0, j = 0; i <= g_highestSoundIdx; ++i) if (g_sounds[i].ptr == 0) { j++; @@ -667,7 +667,7 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos) return -1; // don't play if any Duke talk sounds are already playing - for (j=0; j<g_highestSoundIdx; ++j) + for (j=0; j<=g_highestSoundIdx; ++j) if ((g_sounds[j].m & SF_TALK) && g_sounds[j].num > 0) return -1; } @@ -958,7 +958,7 @@ void S_ClearSoundLocks(void) if (rts_lumplockbyte[i] >= 200) rts_lumplockbyte[i] = 199; - for (i = 0; i < msp; ++i) + for (i = 0; i <= msp; ++i) if (g_soundlocks[i] >= 200) g_soundlocks[i] = 199; } @@ -982,7 +982,7 @@ int32_t A_CheckAnySoundPlaying(int32_t i) { int32_t const msp = g_highestSoundIdx; - for (bssize_t j=0; j<msp; ++j) + for (bssize_t j=0; j<=msp; ++j) { for (native_t k=0; k<MAXSOUNDINSTANCES; ++k) if (g_sounds[j].instances[k].spriteNum == i)