- fixed velocity issues with shoot* functions.

This commit is contained in:
Christoph Oelckers 2022-10-21 21:42:00 +02:00
parent 99ca695333
commit 45e2347006
2 changed files with 3 additions and 3 deletions

View file

@ -576,7 +576,7 @@ static void shootstuff(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int a
{ {
if (atwith == COOLEXPLOSION1) if (atwith == COOLEXPLOSION1)
{ {
if (actor->spr.picnum == BOSS2) vel = 644; if (actor->spr.picnum == BOSS2) vel = 644 / 16.;
else vel = 348 / 16.; else vel = 348 / 16.;
pos.Z -= 2; pos.Z -= 2;
} }
@ -727,7 +727,7 @@ static void shootrpg(DDukeActor *actor, int p, DVector3 pos, DAngle ang, int atw
double zoffs = 32; double zoffs = 32;
if (isWorldTour()) // Twentieth Anniversary World Tour if (isWorldTour()) // Twentieth Anniversary World Tour
zoffs *= (actor->spr.yrepeat / 80.0f); zoffs *= (actor->spr.yrepeat / 80.0f);
pos.Z -= zoffs; pos.Z += zoffs;
} }
else if (actor->spr.picnum == BOSS2) else if (actor->spr.picnum == BOSS2)
{ {

View file

@ -652,7 +652,7 @@ static void shootrpg(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int atw
else if (actor->spr.picnum == BOSS2) else if (actor->spr.picnum == BOSS2)
{ {
vel += 8; vel += 8;
pos.Z -= 24; pos.Z += 24;
} }
double dist = (ps[j].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Length(); double dist = (ps[j].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Length();