mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-29 07:21:54 +00:00
- deleted build.h and clip.h, now that both are empty.
This commit is contained in:
parent
43f4962561
commit
44f8cf8db6
161 changed files with 158 additions and 197 deletions
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@ -1,21 +0,0 @@
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// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
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// Ken Silverman's official web site: "http://www.advsys.net/ken"
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// See the included license file "BUILDLIC.TXT" for license info.
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//
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// This file has been modified from Ken Silverman's original release
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// by Jonathon Fowler (jf@jonof.id.au)
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// by the EDuke32 team (development@voidpoint.com)
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#pragma once
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#ifndef build_h_
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#define build_h_
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/*
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#include "printf.h"
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#include "palette.h"
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#include "c_cvars.h"
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#include "cmdlib.h"
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#include "maptypes.h"
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*/
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#endif // build_h_
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@ -1,16 +0,0 @@
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// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
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// Ken Silverman's official web site: "http://www.advsys.net/ken"
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// See the included license file "BUILDLIC.TXT" for license info.
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//
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// This file has been modified from Ken Silverman's original release
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// by Jonathon Fowler (jf@jonof.id.au)
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// by the EDuke32 team (development@voidpoint.com)
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#pragma once
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#ifndef clip_h_
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#define clip_h_
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#endif
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@ -6,7 +6,6 @@
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// by Jonathon Fowler (jf@jonof.id.au)
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// by Jonathon Fowler (jf@jonof.id.au)
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// by the EDuke32 team (development@voidpoint.com)
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// by the EDuke32 team (development@voidpoint.com)
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#include "build.h"
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#include "printf.h"
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#include "printf.h"
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#include "gamefuncs.h"
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#include "gamefuncs.h"
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#include "coreactor.h"
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#include "coreactor.h"
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@ -1,7 +1,6 @@
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#pragma once
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#pragma once
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#include "tarray.h"
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#include "tarray.h"
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#include "build.h"
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#include "c_cvars.h"
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#include "c_cvars.h"
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#include "palentry.h"
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#include "palentry.h"
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#include "maptypes.h"
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#include "maptypes.h"
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@ -2,9 +2,8 @@
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#include <stdint.h>
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#include <stdint.h>
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#include "maptypes.h"
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#include "maptypes.h"
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#include "build.h"
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#include "actorinfo.h"
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#include "actorinfo.h"
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#include "clip.h"
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enum
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enum
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{
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{
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**
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**
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*/
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*/
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#include "build.h"
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#include "buildtiles.h"
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#include "buildtiles.h"
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#include "bitmap.h"
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#include "bitmap.h"
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*/
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*/
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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#include "build.h"
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#include "interpolate.h"
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#include "interpolate.h"
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#include "xs_Float.h"
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#include "xs_Float.h"
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#include "serializer.h"
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#include "serializer.h"
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**---------------------------------------------------------------------------
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**---------------------------------------------------------------------------
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**
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**
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*/
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*/
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#include "build.h"
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#include "sc_man.h"
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#include "sc_man.h"
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#include "printf.h"
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#include "printf.h"
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#include "c_dispatch.h"
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#include "c_dispatch.h"
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**
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**
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*/
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*/
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#include "build.h"
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#include "imagehelpers.h"
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#include "imagehelpers.h"
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#include "palette.h"
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#include "palette.h"
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#include "name.h"
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#include "name.h"
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#include "cmdlib.h"
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#include "cmdlib.h"
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#include "gamecontrol.h"
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#include "gamecontrol.h"
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#include "build.h"
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#include "coreactor.h"
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#include "coreactor.h"
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#include "g_input.h"
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#include "g_input.h"
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#include "s_soundinternal.h"
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#include "s_soundinternal.h"
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#include "m_fixed.h"
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#include "m_fixed.h"
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#include "vectors.h"
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#include "vectors.h"
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#include "build.h"
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inline FVector3 GetSoundPos(const DVector3& pos)
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inline FVector3 GetSoundPos(const DVector3& pos)
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{
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{
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*/
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*/
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#include "gi.h"
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#include "gi.h"
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#include "build.h"
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#include "v_draw.h"
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#include "v_draw.h"
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//#include "a_dynlight.h"
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//#include "a_dynlight.h"
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#include "v_video.h"
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#include "v_video.h"
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**
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**
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*/
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*/
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#include "build.h"
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#include "hw_sections.h"
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#include "hw_sections.h"
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#include "memarena.h"
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#include "memarena.h"
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#include "c_cvars.h"
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#include "c_cvars.h"
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#pragma once
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#pragma once
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#include "build.h"
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#include "gamefuncs.h"
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#include "gamefuncs.h"
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class FSerializer;
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class FSerializer;
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**
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**
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*/
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*/
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#include "limits.h"
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#include "hw_clipper.h"
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#include "hw_clipper.h"
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#include "basics.h"
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#include "basics.h"
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#include "build.h"
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#include "printf.h"
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#include "printf.h"
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*/
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*/
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#include "hw_portal.h"
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#include "hw_portal.h"
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#include "build.h"
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#include "hw_renderstate.h"
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#include "hw_renderstate.h"
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#include "hw_drawinfo.h"
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#include "hw_drawinfo.h"
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#include "models/modeldata.h"
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#include "models/modeldata.h"
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#include <atomic>
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#include <atomic>
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#include <functional>
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#include <functional>
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#include "build.h"
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#include "vectors.h"
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#include "vectors.h"
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#include "hw_viewpointuniforms.h"
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#include "hw_viewpointuniforms.h"
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#include "v_video.h"
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#include "v_video.h"
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#include "hw_drawstructs.h"
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#include "hw_drawstructs.h"
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#include "hw_drawinfo.h"
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#include "hw_drawinfo.h"
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#include "hw_material.h"
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#include "hw_material.h"
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#include "build.h"
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#include "gamefuncs.h"
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#include "gamefuncs.h"
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EXTERN_CVAR(Bool, gl_seamless)
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EXTERN_CVAR(Bool, gl_seamless)
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//#include "hw_lighting.h"
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//#include "hw_lighting.h"
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#include "hw_material.h"
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#include "hw_material.h"
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#include "gamefuncs.h"
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#include "gamefuncs.h"
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#include "build.h"
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#include "cmdlib.h"
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#include "cmdlib.h"
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#include "psky.h"
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#include "psky.h"
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@ -409,7 +409,7 @@ int G_ValidateSavegame(FileReader &fr, FString *savetitle, bool formenu)
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}
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}
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#include "build.h"
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#define V(x) x
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#define V(x) x
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static spritetype zsp;
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static spritetype zsp;
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#pragma once
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#pragma once
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#include "resourcefile.h"
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#include "resourcefile.h"
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#include "build.h"
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#include "gamefuncs.h"
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#include "gamefuncs.h"
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#include "coreactor.h"
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#include "coreactor.h"
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#include "serializer_raze.h"
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#include "serializer_raze.h"
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*/
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*/
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#include "types.h"
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#include "types.h"
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#include "build.h"
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#include "screenjob_.h"
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#include "screenjob_.h"
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#include "i_time.h"
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#include "i_time.h"
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#include "v_2ddrawer.h"
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#include "v_2ddrawer.h"
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#include <assert.h>
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#include <assert.h>
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#include "build.h"
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#include "statusbar.h"
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#include "statusbar.h"
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#include "c_cvars.h"
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#include "c_cvars.h"
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#include "palette.h"
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#include "palette.h"
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#include "m_crc32.h"
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#include "m_crc32.h"
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#include "build.h"
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#include "gamecontrol.h"
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#include "gamecontrol.h"
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#include "palettecontainer.h"
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#include "palettecontainer.h"
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#include "texturemanager.h"
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#include "texturemanager.h"
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@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "ns.h" // Must come before everything else!
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "automap.h"
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#include "automap.h"
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#include "savegamehelp.h"
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#include "savegamehelp.h"
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#include "ns.h" // Must come before everything else!
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "savegamehelp.h"
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#include "savegamehelp.h"
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#include "blood.h"
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#include "blood.h"
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#include "ns.h" // Must come before everything else!
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "blood.h"
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#include "blood.h"
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#include "ns.h" // Must come before everything else!
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "blood.h"
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#include "blood.h"
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#include "ns.h" // Must come before everything else!
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "blood.h"
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#include "blood.h"
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#include "ns.h" // Must come before everything else!
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "blood.h"
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#include "blood.h"
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#include "ns.h" // Must come before everything else!
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "blood.h"
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#include "blood.h"
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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "ns.h" // Must come before everything else!
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "blood.h"
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#include "blood.h"
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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "ns.h" // Must come before everything else!
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "blood.h"
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#include "blood.h"
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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "ns.h" // Must come before everything else!
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "blood.h"
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#include "blood.h"
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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "ns.h" // Must come before everything else!
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "blood.h"
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#include "blood.h"
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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "ns.h" // Must come before everything else!
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "blood.h"
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#include "blood.h"
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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "ns.h" // Must come before everything else!
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "blood.h"
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#include "blood.h"
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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "ns.h" // Must come before everything else!
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "blood.h"
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#include "blood.h"
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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "ns.h" // Must come before everything else!
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#include "ns.h" // Must come before everything else!
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||||||
#include "build.h"
|
|
||||||
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
|
|
||||||
|
|
|
@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
#include "ns.h" // Must come before everything else!
|
#include "ns.h" // Must come before everything else!
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
|
|
||||||
|
|
|
@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
#include "ns.h" // Must come before everything else!
|
#include "ns.h" // Must come before everything else!
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
|
|
||||||
|
|
|
@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
#include "ns.h" // Must come before everything else!
|
#include "ns.h" // Must come before everything else!
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
|
|
||||||
|
|
|
@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
#include "ns.h" // Must come before everything else!
|
#include "ns.h" // Must come before everything else!
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
|
|
||||||
|
|
|
@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
#include "ns.h" // Must come before everything else!
|
#include "ns.h" // Must come before everything else!
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
#include "raze_sound.h"
|
#include "raze_sound.h"
|
||||||
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
|
|
|
@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
#include "ns.h" // Must come before everything else!
|
#include "ns.h" // Must come before everything else!
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
|
|
||||||
|
|
|
@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
#include "ns.h" // Must come before everything else!
|
#include "ns.h" // Must come before everything else!
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
|
|
||||||
|
|
|
@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
#include "v_font.h"
|
#include "v_font.h"
|
||||||
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
|
|
|
@ -19,7 +19,7 @@ See the GNU General Public License for more details.
|
||||||
|
|
||||||
#include "ns.h" // Must come before everything else!
|
#include "ns.h" // Must come before everything else!
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
#include "raze_sound.h"
|
#include "raze_sound.h"
|
||||||
|
|
||||||
|
|
|
@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
#include "ns.h" // Must come before everything else!
|
#include "ns.h" // Must come before everything else!
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
#include "g_input.h"
|
#include "g_input.h"
|
||||||
#include "automap.h"
|
#include "automap.h"
|
||||||
|
|
||||||
|
|
|
@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
#include "vm.h"
|
#include "vm.h"
|
||||||
#include "gamestruct.h"
|
#include "gamestruct.h"
|
||||||
#include "mapinfo.h"
|
#include "mapinfo.h"
|
||||||
|
|
|
@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
#include "ns.h" // Must come before everything else!
|
#include "ns.h" // Must come before everything else!
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
#include "bloodactor.h"
|
#include "bloodactor.h"
|
||||||
|
|
||||||
|
|
|
@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
#include "ns.h" // Must come before everything else!
|
#include "ns.h" // Must come before everything else!
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
#include "choke.h"
|
#include "choke.h"
|
||||||
|
|
||||||
|
|
|
@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
*/
|
*/
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "build.h"
|
|
||||||
#include <assert.h>
|
#include <assert.h>
|
||||||
|
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
|
|
|
@ -19,7 +19,7 @@ See the GNU General Public License for more details.
|
||||||
|
|
||||||
#include "ns.h" // Must come before everything else!
|
#include "ns.h" // Must come before everything else!
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
#include "c_bind.h"
|
#include "c_bind.h"
|
||||||
#include "razemenu.h"
|
#include "razemenu.h"
|
||||||
#include "gamestate.h"
|
#include "gamestate.h"
|
||||||
|
|
|
@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
#include "ns.h" // Must come before everything else!
|
#include "ns.h" // Must come before everything else!
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
#include "common_game.h"
|
#include "common_game.h"
|
||||||
#include "zstring.h"
|
#include "zstring.h"
|
||||||
#include "m_crc32.h"
|
#include "m_crc32.h"
|
||||||
|
|
|
@ -17,7 +17,7 @@
|
||||||
|
|
||||||
#include "ns.h" // Must come before everything else!
|
#include "ns.h" // Must come before everything else!
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
#include "v_draw.h"
|
#include "v_draw.h"
|
||||||
#include "statistics.h"
|
#include "statistics.h"
|
||||||
#include "gstrings.h"
|
#include "gstrings.h"
|
||||||
|
|
|
@ -16,7 +16,7 @@
|
||||||
*/
|
*/
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "build.h"
|
|
||||||
#include "common_game.h"
|
#include "common_game.h"
|
||||||
|
|
||||||
BEGIN_BLD_NS
|
BEGIN_BLD_NS
|
||||||
|
|
|
@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
#include "ns.h"
|
#include "ns.h"
|
||||||
#include <set>
|
#include <set>
|
||||||
#include "build.h"
|
|
||||||
#include "printf.h"
|
#include "printf.h"
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
#include "secrets.h"
|
#include "secrets.h"
|
||||||
|
|
|
@ -26,7 +26,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
#include "build.h"
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
|
|
||||||
BEGIN_BLD_NS
|
BEGIN_BLD_NS
|
||||||
|
|
|
@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
#include "ns.h" // Must come before everything else!
|
#include "ns.h" // Must come before everything else!
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
#include "bloodactor.h"
|
#include "bloodactor.h"
|
||||||
|
|
||||||
|
|
|
@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
*/
|
*/
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "build.h"
|
|
||||||
#include "common_game.h"
|
#include "common_game.h"
|
||||||
|
|
||||||
BEGIN_BLD_NS
|
BEGIN_BLD_NS
|
||||||
|
|
|
@ -27,7 +27,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
*/
|
*/
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "build.h"
|
|
||||||
#include "common_game.h"
|
#include "common_game.h"
|
||||||
|
|
||||||
BEGIN_BLD_NS
|
BEGIN_BLD_NS
|
||||||
|
|
|
@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
#include "ns.h" // Must come before everything else!
|
#include "ns.h" // Must come before everything else!
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
#include "bloodactor.h"
|
#include "bloodactor.h"
|
||||||
|
|
|
@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
|
|
||||||
BEGIN_BLD_NS
|
BEGIN_BLD_NS
|
||||||
|
|
|
@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
*/
|
*/
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "build.h"
|
|
||||||
#include "version.h"
|
#include "version.h"
|
||||||
#include "filesystem.h"
|
#include "filesystem.h"
|
||||||
#include "gamecvars.h"
|
#include "gamecvars.h"
|
||||||
|
|
|
@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
#include "v_font.h"
|
#include "v_font.h"
|
||||||
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
|
|
|
@ -20,7 +20,7 @@ See the GNU General Public License for more details.
|
||||||
#include "ns.h" // Must come before everything else!
|
#include "ns.h" // Must come before everything else!
|
||||||
|
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include "build.h"
|
|
||||||
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
#include "i_specialpaths.h"
|
#include "i_specialpaths.h"
|
||||||
|
|
|
@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
#include "ns.h" // Must come before everything else!
|
#include "ns.h" // Must come before everything else!
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
#include "gamecontrol.h"
|
#include "gamecontrol.h"
|
||||||
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
|
|
|
@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
#include "player.h"
|
#include "player.h"
|
||||||
|
|
||||||
BEGIN_BLD_NS
|
BEGIN_BLD_NS
|
||||||
|
|
|
@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
#include "ns.h" // Must come before everything else!
|
#include "ns.h" // Must come before everything else!
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
#include "automap.h"
|
#include "automap.h"
|
||||||
#include "savegamehelp.h"
|
#include "savegamehelp.h"
|
||||||
|
|
||||||
|
|
|
@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
#include "ns.h" // Must come before everything else!
|
#include "ns.h" // Must come before everything else!
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
#include "mapinfo.h"
|
#include "mapinfo.h"
|
||||||
|
|
|
@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
#include "automap.h"
|
#include "automap.h"
|
||||||
#include "build.h"
|
|
||||||
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
#include "gstrings.h"
|
#include "gstrings.h"
|
||||||
|
|
|
@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "actor.h"
|
#include "actor.h"
|
||||||
#include "build.h"
|
|
||||||
#include "common_game.h"
|
#include "common_game.h"
|
||||||
#include "globals.h"
|
#include "globals.h"
|
||||||
#include "db.h"
|
#include "db.h"
|
||||||
|
|
|
@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
#include "v_font.h"
|
#include "v_font.h"
|
||||||
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
|
|
|
@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
|
|
||||||
#include "ns.h" // Must come before everything else!
|
#include "ns.h" // Must come before everything else!
|
||||||
#include "build.h"
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
#include "view.h"
|
#include "view.h"
|
||||||
#include "g_input.h"
|
#include "g_input.h"
|
||||||
|
|
|
@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
#include "ns.h" // Must come before everything else!
|
#include "ns.h" // Must come before everything else!
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
#include "v_2ddrawer.h"
|
#include "v_2ddrawer.h"
|
||||||
#include "common_game.h"
|
#include "common_game.h"
|
||||||
#include "v_draw.h"
|
#include "v_draw.h"
|
||||||
|
|
|
@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
*/
|
*/
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "build.h"
|
|
||||||
|
|
||||||
class F2DDrawer;
|
class F2DDrawer;
|
||||||
|
|
||||||
|
|
|
@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
#include "v_font.h"
|
#include "v_font.h"
|
||||||
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
|
|
|
@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
#include "ns.h" // Must come before everything else!
|
#include "ns.h" // Must come before everything else!
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
#include "interpolate.h"
|
#include "interpolate.h"
|
||||||
|
|
|
@ -26,7 +26,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "filesystem.h"
|
#include "filesystem.h"
|
||||||
#include "tarray.h"
|
#include "tarray.h"
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
#include "files.h"
|
#include "files.h"
|
||||||
|
|
|
@ -20,7 +20,7 @@ See the GNU General Public License for more details.
|
||||||
#include "ns.h" // Must come before everything else!
|
#include "ns.h" // Must come before everything else!
|
||||||
|
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
#include "build.h"
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
#include "raze_sound.h"
|
#include "raze_sound.h"
|
||||||
|
|
||||||
|
|
|
@ -19,7 +19,7 @@ See the GNU General Public License for more details.
|
||||||
|
|
||||||
#include "ns.h" // Must come before everything else!
|
#include "ns.h" // Must come before everything else!
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
#include "raze_music.h"
|
#include "raze_music.h"
|
||||||
#include "raze_sound.h"
|
#include "raze_sound.h"
|
||||||
|
|
|
@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
#include "build.h"
|
|
||||||
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
#include "hw_voxels.h"
|
#include "hw_voxels.h"
|
||||||
|
|
|
@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
#include <random>
|
#include <random>
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
|
|
|
@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
*/
|
*/
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "build.h"
|
|
||||||
#include "common_game.h"
|
#include "common_game.h"
|
||||||
|
|
||||||
#include "db.h"
|
#include "db.h"
|
||||||
|
|
|
@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
#include "v_font.h"
|
#include "v_font.h"
|
||||||
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
|
|
|
@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
*/
|
*/
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "build.h"
|
|
||||||
#include "palette.h"
|
#include "palette.h"
|
||||||
#include "common_game.h"
|
#include "common_game.h"
|
||||||
#include "messages.h"
|
#include "messages.h"
|
||||||
|
|
|
@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
#include "ns.h" // Must come before everything else!
|
#include "ns.h" // Must come before everything else!
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
|
|
||||||
|
|
|
@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
#include "build.h"
|
|
||||||
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
#include "bloodactor.h"
|
#include "bloodactor.h"
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
|
|
||||||
#include "gamecvars.h"
|
#include "gamecvars.h"
|
||||||
#include "razemenu.h"
|
#include "razemenu.h"
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "dobject.h"
|
#include "dobject.h"
|
||||||
#include "build.h"
|
|
||||||
|
|
||||||
BEGIN_DUKE_NS
|
BEGIN_DUKE_NS
|
||||||
|
|
||||||
|
|
|
@ -36,7 +36,7 @@ source as it is released.
|
||||||
#include "global.h"
|
#include "global.h"
|
||||||
#include "serializer.h"
|
#include "serializer.h"
|
||||||
#include "names.h"
|
#include "names.h"
|
||||||
#include "build.h"
|
|
||||||
#include "gamevar.h"
|
#include "gamevar.h"
|
||||||
#include "mapinfo.h"
|
#include "mapinfo.h"
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
#include "duke3d.h"
|
#include "duke3d.h"
|
||||||
#include "quotemgr.h"
|
#include "quotemgr.h"
|
||||||
#include "sounds.h"
|
#include "sounds.h"
|
||||||
|
|
|
@ -34,7 +34,7 @@ source as it is released.
|
||||||
|
|
||||||
#include "ns.h"
|
#include "ns.h"
|
||||||
#include "global.h"
|
#include "global.h"
|
||||||
#include "build.h"
|
|
||||||
#include "dukeactor.h"
|
#include "dukeactor.h"
|
||||||
#include "precache.h"
|
#include "precache.h"
|
||||||
|
|
||||||
|
|
|
@ -27,7 +27,7 @@ Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
|
||||||
|
|
||||||
#include "ns.h"
|
#include "ns.h"
|
||||||
#include "duke3d.h"
|
#include "duke3d.h"
|
||||||
#include "build.h"
|
|
||||||
#include "v_video.h"
|
#include "v_video.h"
|
||||||
#include "prediction.h"
|
#include "prediction.h"
|
||||||
#include "automap.h"
|
#include "automap.h"
|
||||||
|
|
|
@ -16,7 +16,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
*/
|
*/
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
#include "ns.h"
|
#include "ns.h"
|
||||||
#include "build.h"
|
|
||||||
#include "engine.h"
|
#include "engine.h"
|
||||||
#include "sound.h"
|
#include "sound.h"
|
||||||
#include "exhumed.h"
|
#include "exhumed.h"
|
||||||
|
|
|
@ -20,7 +20,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
|
|
||||||
#include "ns.h" // Must come before everything else!
|
#include "ns.h" // Must come before everything else!
|
||||||
#include "build.h"
|
|
||||||
#include "exhumed.h"
|
#include "exhumed.h"
|
||||||
#include "engine.h"
|
#include "engine.h"
|
||||||
#include "sound.h"
|
#include "sound.h"
|
||||||
|
|
|
@ -18,7 +18,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "build.h"
|
|
||||||
|
|
||||||
BEGIN_PS_NS
|
BEGIN_PS_NS
|
||||||
|
|
||||||
|
|
|
@ -16,7 +16,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
*/
|
*/
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
#include "ns.h"
|
#include "ns.h"
|
||||||
#include "build.h"
|
|
||||||
#include "exhumed.h"
|
#include "exhumed.h"
|
||||||
#include "aistuff.h"
|
#include "aistuff.h"
|
||||||
#include "player.h"
|
#include "player.h"
|
||||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue