From 448c52be74421264def3c5bd3fdfbd545cb587ff Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Mon, 19 Sep 2022 08:51:11 +1000 Subject: [PATCH] - Blood: Clean up some `rotatepoint()` usage. --- source/games/blood/src/animatesprite.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/games/blood/src/animatesprite.cpp b/source/games/blood/src/animatesprite.cpp index 515c5108e..05aacc691 100644 --- a/source/games/blood/src/animatesprite.cpp +++ b/source/games/blood/src/animatesprite.cpp @@ -153,10 +153,10 @@ static tspritetype* viewAddEffect(tspriteArray& tsprites, int nTSprite, VIEW_EFF ang += nRand3; auto vect = DVector3(32 * ang.ToVector(), 0); DVector2 pt(vect.Y, vect.Z); - pt = rotatepoint({0,0}, pt, nRand1); + pt = pt.Rotated(nRand1); vect.Y = pt.X; pt.X = vect.X; - pt = rotatepoint({0,0}, pt, nRand2); + pt = pt.Rotated(nRand2); vect.X = pt.X; vect.Z = pt.Y;