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Fix savegame loading. Bump BYTEVERSION.
git-svn-id: https://svn.eduke32.com/eduke32@3295 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 13 additions and 6 deletions
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@ -57,7 +57,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define VOLUMEONE (g_Shareware == 1)
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// increase by 3, because atomic GRP adds 1, and Shareware adds 2
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#define BYTEVERSION_JF 264
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#define BYTEVERSION_JF 267
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#define BYTEVERSION_13 27
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#define BYTEVERSION_14 116
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@ -157,7 +157,12 @@ int32_t Gv_ReadSave(int32_t fil, int32_t newbehav)
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if (kdfread(&g_gameArrayCount,sizeof(g_gameArrayCount),1,fil) != 1) goto corrupt;
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for (i=0; i<g_gameArrayCount; i++)
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{
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if (kdfread(&(aGameArrays[i]),sizeof(gamearray_t),1,fil) != 1) goto corrupt;
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if (aGameArrays[i].dwFlags&GAMEARRAY_READONLY)
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continue;
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// read for .size and .dwFlags (the rest are pointers):
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if (kdfread(&aGameArrays[i],sizeof(gamearray_t),1,fil) != 1) goto corrupt;
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aGameArrays[i].szLabel = (char *)Bcalloc(MAXARRAYLABEL,sizeof(uint8_t));
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if (kdfread(aGameArrays[i].szLabel,sizeof(uint8_t) * MAXARRAYLABEL, 1, fil) != 1) goto corrupt;
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hash_add(&h_arrays, aGameArrays[i].szLabel, i, 1);
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@ -275,7 +280,12 @@ void Gv_WriteSave(FILE *fil, int32_t newbehav)
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for (i=0; i<g_gameArrayCount; i++)
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{
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dfwrite(&(aGameArrays[i]),sizeof(gamearray_t),1,fil);
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if (aGameArrays[i].dwFlags&GAMEARRAY_READONLY)
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continue;
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// write for .size and .dwFlags (the rest are pointers):
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dfwrite(&aGameArrays[i],sizeof(gamearray_t),1,fil);
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dfwrite(aGameArrays[i].szLabel,sizeof(uint8_t) * MAXARRAYLABEL, 1, fil);
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dfwrite(aGameArrays[i].plValues, GAR_ELTSZ * aGameArrays[i].size, 1, fil);
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}
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@ -1664,9 +1674,6 @@ static void Gv_AddSystemVars(void)
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Gv_NewVar("rendmode", 0, GAMEVAR_READONLY | GAMEVAR_SYSTEM);
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#endif
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// must be first!
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Gv_NewArray(".LOCALS_BASE", NULL, 0, GAMEARRAY_OFINT);
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Gv_NewArray("tilesizx", (void *)tilesizx, MAXTILES, GAMEARRAY_READONLY|GAMEARRAY_OFSHORT);
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Gv_NewArray("tilesizy", (void *)tilesizy, MAXTILES, GAMEARRAY_READONLY|GAMEARRAY_OFSHORT);
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}
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