From 426570729e710d2e6139a9df699ea904eee73192 Mon Sep 17 00:00:00 2001 From: nukeykt Date: Tue, 3 Dec 2019 08:19:14 +0900 Subject: [PATCH] Use engine's MAXSECTORS value in MoveRaToEnemy --- source/exhumed/src/ra.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/exhumed/src/ra.cpp b/source/exhumed/src/ra.cpp index 9fa3da0af..c73c61203 100644 --- a/source/exhumed/src/ra.cpp +++ b/source/exhumed/src/ra.cpp @@ -102,7 +102,7 @@ void MoveRaToEnemy(short nPlayer) if (nTarget != -1) { - if (!(sprite[nTarget].cstat & 0x101) || sprite[nTarget].sectnum == kMaxSectors) + if (!(sprite[nTarget].cstat & 0x101) || sprite[nTarget].sectnum == MAXSECTORS) { Ra[nPlayer].nTarget = -1; if (!field_0 || field_0 == 3) {