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- floatified handle_se25
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parent
5eb9af1e00
commit
4196195b89
5 changed files with 12 additions and 17 deletions
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@ -4392,18 +4392,19 @@ void handle_se24(DDukeActor *actor, bool scroll, int shift)
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//
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//---------------------------------------------------------------------------
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void handle_se25(DDukeActor* actor, int t_index, int snd1, int snd2)
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void handle_se25(DDukeActor* actor, int snd1, int snd2)
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{
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auto sec = actor->sector();
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auto add = actor->spr.yint * zmaptoworld;
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if (sec->floorz <= sec->ceilingz)
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actor->spr.shade = 0;
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else if (sec->int_ceilingz() <= actor->temp_data[t_index])
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else if (sec->ceilingz <= actor->temp_pos.Z)
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actor->spr.shade = 1;
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if (actor->spr.shade)
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{
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sec->addceilingz(actor->spr.yint * zmaptoworld);
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sec->addceilingz(add);
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if (sec->ceilingz > sec->floorz)
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{
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sec->setceilingz(sec->floorz);
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@ -4413,10 +4414,10 @@ void handle_se25(DDukeActor* actor, int t_index, int snd1, int snd2)
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}
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else
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{
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sec->addceilingz(-actor->spr.yint * zmaptoworld);
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if (sec->int_ceilingz() < actor->temp_data[t_index])
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sec->addceilingz(-add);
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if (sec->ceilingz < actor->temp_pos.Z)
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{
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sec->set_int_ceilingz(actor->temp_data[t_index]);
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sec->setceilingz(actor->temp_pos.Z);
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if (pistonsound && snd2 >= 0)
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S_PlayActorSound(snd2, actor);
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}
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@ -3406,7 +3406,7 @@ void moveeffectors_d(void) //STATNUM 3
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case SE_25_PISTON: //PISTONS
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if (act->temp_data[4] == 0) break;
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handle_se25(act, 3, -1, -1);
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handle_se25(act, -1, -1);
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break;
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case SE_26:
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@ -3368,7 +3368,7 @@ void moveeffectors_r(void) //STATNUM 3
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case SE_25_PISTON: //PISTONS
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if (act->temp_data[4] == 0) break;
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handle_se25(act, 4, isRRRA() ? 371 : -1, isRRRA() ? 167 : -1);
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handle_se25(act, isRRRA() ? 371 : -1, isRRRA() ? 167 : -1);
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break;
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case SE_26:
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@ -86,7 +86,7 @@ void handle_se20(DDukeActor* i);
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void handle_se21(DDukeActor* i);
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void handle_se22(DDukeActor* i);
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void handle_se24(DDukeActor* actor, bool scroll, int shift);
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void handle_se25(DDukeActor* a, int t_index, int snd1, int snd2);
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void handle_se25(DDukeActor* a, int snd1, int snd2);
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void handle_se26(DDukeActor* i);
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void handle_se27(DDukeActor* i);
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void handle_se29(DDukeActor* actor);
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@ -661,14 +661,8 @@ void spawneffector(DDukeActor* actor, TArray<DDukeActor*>* actors)
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actor->SetOwner(nullptr);
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break;
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case SE_25_PISTON: // Pistons
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if (!isRR())
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{
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actor->temp_data[3] = sectp->int_ceilingz();
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actor->temp_pos.Z = sectp->ceilingz;
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actor->temp_data[4] = 1;
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}
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else
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actor->temp_data[4] = sectp->int_ceilingz();
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sectp->setceilingz(actor->spr.pos.Z);
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StartInterpolation(sectp, Interp_Sect_Ceilingz);
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break;
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