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Patch adding Wii support by tueidj, part 9: build.h sector/wall/spr/... limits
On the Wii, V7 (i.e. original) map limits are used and the maximum screen size is 1600x1200. git-svn-id: https://svn.eduke32.com/eduke32@2629 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 16 additions and 5 deletions
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@ -24,10 +24,23 @@ extern "C" {
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#define MAXWALLSV7 8192
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#define MAXSPRITESV7 4096
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#define MAXSECTORS MAXSECTORSV8
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#define MAXWALLS MAXWALLSV8
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#ifndef GEKKO
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# define MAXSECTORS MAXSECTORSV8
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# define MAXWALLS MAXWALLSV8
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# define MAXSPRITES MAXSPRITESV8
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# define MAXXDIM 7680
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# define MAXYDIM 3200
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#else
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# define MAXSECTORS MAXSECTORSV7
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# define MAXWALLS MAXWALLSV7
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# define MAXSPRITES MAXSPRITESV7
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# define MAXXDIM 1600
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# define MAXYDIM 1200
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#endif
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#define MAXWALLSB ((MAXWALLS>>2)+(MAXWALLS>>3))
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#define MAXSPRITES MAXSPRITESV8
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// additional space beyond wall, in walltypes:
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#define M32_FIXME_WALLS 512
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@ -37,8 +50,6 @@ extern "C" {
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#define MAXVOXELS 4096
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#define MAXSTATUS 1024
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#define MAXPLAYERS 16
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#define MAXXDIM 7680
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#define MAXYDIM 3200
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#define MAXBASEPALS 8
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#define MAXPALOOKUPS 256
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#define MAXPSKYMULTIS 8
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