diff --git a/source/core/gamecontrol.cpp b/source/core/gamecontrol.cpp index 7d2e82f0c..5946daf29 100644 --- a/source/core/gamecontrol.cpp +++ b/source/core/gamecontrol.cpp @@ -1824,9 +1824,6 @@ void applylook(PlayerAngle* angle, fixed_t const q16avel, ESyncBits* actions, do angle->rotscrnang -= q16look(FloatToFixed(scaleAdjust * (720. / GameTicRate))); } - Printf("look_ang %d\n", angle->look_ang.asbuild()); - Printf("rotscrnang %d\n", angle->rotscrnang.asbuild()); - if (*actions & SB_TURNAROUND) { if (angle->spin.asbam() == 0)