diff --git a/source/games/duke/src/constants.h b/source/games/duke/src/constants.h index 638806f6f..9251b1042 100644 --- a/source/games/duke/src/constants.h +++ b/source/games/duke/src/constants.h @@ -332,7 +332,7 @@ enum EVENT_LOOKUP, // for each player EVENT_LOOKDOWN, // for each player EVENT_AIMUP, // for each player - EVENT_AIMDOWN, // for each player + EVENT_AIMDOWN = EVENT_AIMUP, // for each player, typo in WW2GI EVENT_FIRE, // for each player EVENT_CHANGEWEAPON, // for each player EVENT_GETSHOTRANGE, // for each player diff --git a/source/games/duke/src/player.cpp b/source/games/duke/src/player.cpp index df3de6604..cbf456483 100644 --- a/source/games/duke/src/player.cpp +++ b/source/games/duke/src/player.cpp @@ -931,7 +931,7 @@ void playerAimDown(int snum, ESyncBits actions) { auto p = &ps[snum]; SetGameVarID(g_iReturnVarID, 0, p->GetActor(), snum); - OnEvent(EVENT_AIMDOWN, snum, p->GetActor(), -1); + OnEvent(EVENT_AIMDOWN, snum, p->GetActor(), -1); // due to a typo in WW2GI's CON files this is the same as EVENT_AIMUP. if (GetGameVarID(g_iReturnVarID, p->GetActor(), snum) != 0) { p->sync.actions &= ~SB_AIM_DOWN;