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hightile: enable the texture factoring code for all palettes
git-svn-id: https://svn.eduke32.com/eduke32@2799 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 11 additions and 12 deletions
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@ -821,8 +821,7 @@ int32_t mdloadskin(md2model_t *m, int32_t number, int32_t pal, int32_t surf)
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if (*texidx)
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return *texidx;
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// possibly fetch an already loaded multitexture :_)
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if (pal >= (MAXPALOOKUPS - RESERVEDPALS))
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// possibly fetch an already loaded texture
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for (i=0; i<nextmodelid; i++)
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for (skzero = ((md2model_t *)models[i])->skinmap; skzero; skzero = skzero->next)
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if (!Bstrcasecmp(skzero->fn, sk->fn) && skzero->texid[hicfxmask(pal)])
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@ -363,8 +363,8 @@ pthtyp *gltexcache(int32_t dapicnum, int32_t dapalnum, int32_t dameth)
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pth = (pthtyp *)Bcalloc(1,sizeof(pthtyp));
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if (!pth) return NULL;
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// possibly fetch an already loaded multitexture :_)
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if (dapalnum >= (MAXPALOOKUPS - RESERVEDPALS))
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// possibly fetch an already loaded texture
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if (si->filename) // false if skybox; we can probably ignore that for now
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for (i = (GLTEXCACHEADSIZ - 1); i >= 0; i--)
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for (pth2=gltexcachead[i]; pth2; pth2=pth2->next)
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{
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