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- added a temorary requester to allow choosing the game until the code has been sufficiently refactored to do this in the startup dialog.
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1 changed files with 53 additions and 0 deletions
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@ -1,6 +1,8 @@
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// SDL interface layer for the Build Engine
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// Use SDL 1.2 or 2.0 from http://www.libsdl.org
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#include <Windows.h>
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#include <CommCtrl.h>>
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#include <signal.h>
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#include "a.h"
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@ -341,6 +343,54 @@ static void sighandler(int signum)
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#ifdef _WIN32
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namespace Duke
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{
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extern GameInterface Interface;
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}
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void ChooseGame()
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{
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int nResult = 0;
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TASKDIALOGCONFIG stTaskConfig;
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ZeroMemory(&stTaskConfig, sizeof(stTaskConfig));
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stTaskConfig.cbSize = sizeof(TASKDIALOGCONFIG);
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stTaskConfig.hwndParent = NULL;
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stTaskConfig.hInstance = NULL;
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stTaskConfig.dwFlags = TDF_ALLOW_DIALOG_CANCELLATION;
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stTaskConfig.pszWindowTitle = L"Demolition";
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stTaskConfig.pszMainInstruction = L"Choose your game";
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stTaskConfig.pszContent = L"";
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stTaskConfig.cButtons = 3;
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TASKDIALOG_BUTTON buttons[] = {
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{1000,L"EDuke32"},
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{1001,L"RedNukem"},
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{1002,L"Blood"},
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};
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stTaskConfig.pButtons = buttons;
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stTaskConfig.nDefaultButton = 1000;
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if (SUCCEEDED(TaskDialogIndirect(&stTaskConfig, &nResult, NULL, NULL)))
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{
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//API call succeeded, now , check return values
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if (nResult == 1000)
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{
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gi = &Duke::Interface;
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}
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else if (nResult == 1001)
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{
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}
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else if (nResult == 1002)
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{
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}
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}
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if (gi == nullptr) exit(1);
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}
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int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmdLine, int nCmdShow)
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#else
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int main(int argc, char *argv[])
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@ -352,6 +402,9 @@ int main(int argc, char *argv[])
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SDL_SetHint(SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING, "1");
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#endif
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// Hack to be able to choose from the available game frontends until the startup dialogue can be moved out of the frontend code.
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ChooseGame();
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int32_t r;
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#ifdef USE_OPENGL
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