mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 08:51:24 +00:00
- added a temorary requester to allow choosing the game until the code has been sufficiently refactored to do this in the startup dialog.
This commit is contained in:
parent
55a879fcc0
commit
401a645ea1
1 changed files with 53 additions and 0 deletions
|
@ -1,6 +1,8 @@
|
|||
// SDL interface layer for the Build Engine
|
||||
// Use SDL 1.2 or 2.0 from http://www.libsdl.org
|
||||
|
||||
#include <Windows.h>
|
||||
#include <CommCtrl.h>>
|
||||
#include <signal.h>
|
||||
|
||||
#include "a.h"
|
||||
|
@ -341,6 +343,54 @@ static void sighandler(int signum)
|
|||
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
namespace Duke
|
||||
{
|
||||
extern GameInterface Interface;
|
||||
}
|
||||
|
||||
void ChooseGame()
|
||||
{
|
||||
int nResult = 0;
|
||||
|
||||
TASKDIALOGCONFIG stTaskConfig;
|
||||
ZeroMemory(&stTaskConfig, sizeof(stTaskConfig));
|
||||
|
||||
stTaskConfig.cbSize = sizeof(TASKDIALOGCONFIG);
|
||||
stTaskConfig.hwndParent = NULL;
|
||||
stTaskConfig.hInstance = NULL;
|
||||
|
||||
stTaskConfig.dwFlags = TDF_ALLOW_DIALOG_CANCELLATION;
|
||||
|
||||
stTaskConfig.pszWindowTitle = L"Demolition";
|
||||
stTaskConfig.pszMainInstruction = L"Choose your game";
|
||||
stTaskConfig.pszContent = L"";
|
||||
stTaskConfig.cButtons = 3;
|
||||
TASKDIALOG_BUTTON buttons[] = {
|
||||
{1000,L"EDuke32"},
|
||||
{1001,L"RedNukem"},
|
||||
{1002,L"Blood"},
|
||||
};
|
||||
stTaskConfig.pButtons = buttons;
|
||||
stTaskConfig.nDefaultButton = 1000;
|
||||
|
||||
if (SUCCEEDED(TaskDialogIndirect(&stTaskConfig, &nResult, NULL, NULL)))
|
||||
{
|
||||
//API call succeeded, now , check return values
|
||||
if (nResult == 1000)
|
||||
{
|
||||
gi = &Duke::Interface;
|
||||
}
|
||||
else if (nResult == 1001)
|
||||
{
|
||||
}
|
||||
else if (nResult == 1002)
|
||||
{
|
||||
}
|
||||
}
|
||||
if (gi == nullptr) exit(1);
|
||||
}
|
||||
|
||||
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmdLine, int nCmdShow)
|
||||
#else
|
||||
int main(int argc, char *argv[])
|
||||
|
@ -352,6 +402,9 @@ int main(int argc, char *argv[])
|
|||
SDL_SetHint(SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING, "1");
|
||||
#endif
|
||||
|
||||
// Hack to be able to choose from the available game frontends until the startup dialogue can be moved out of the frontend code.
|
||||
ChooseGame();
|
||||
|
||||
int32_t r;
|
||||
|
||||
#ifdef USE_OPENGL
|
||||
|
|
Loading…
Reference in a new issue