From 3dcf7399cf28b23c8f342a85c2ea48261f28eb15 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 5 Sep 2022 00:08:44 +0200 Subject: [PATCH] - these angles stored in Vis were never used --- source/games/sw/src/bunny.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/source/games/sw/src/bunny.cpp b/source/games/sw/src/bunny.cpp index e1e90e777..ca5f5816a 100644 --- a/source/games/sw/src/bunny.cpp +++ b/source/games/sw/src/bunny.cpp @@ -1052,8 +1052,6 @@ int DoBunnyQuickJump(DSWActor* actor) actor->spr.angle += DAngle180; HelpMissileLateral(actor, 2000); actor->spr.angle = hitActor->spr.angle; - actor->user.Vis = actor->int_ang(); // Remember angles for later - hitActor->user.Vis = hitActor->int_ang(); NewStateGroup(actor, sg_BunnyScrew); NewStateGroup(hitActor, sg_BunnyScrew);