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- moved a few remaining files to their final places.
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5 changed files with 13 additions and 14 deletions
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@ -60,10 +60,6 @@ version "4.10"
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#include "zscript/games/duke/actors/genericdestructible.zs"
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#include "zscript/games/duke/actors/_placeholders.zs"
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#include "zscript/games/duke/actors/recon.zs"
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#include "zscript/games/duke/actors/greenslime.zs"
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#include "zscript/games/duke/actors/player.zs"
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#include "zscript/games/duke/actors/dukecstuff/bloodpool.zs"
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#include "zscript/games/duke/actors/dukecstuff/bloodsplats.zs"
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@ -81,6 +77,7 @@ version "4.10"
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#include "zscript/games/duke/actors/dukecstuff/forcesphere.zs"
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#include "zscript/games/duke/actors/dukecstuff/frameeffect.zs"
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#include "zscript/games/duke/actors/dukecstuff/glasspieces.zs"
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#include "zscript/games/duke/actors/dukecstuff/greenslime.zs"
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#include "zscript/games/duke/actors/dukecstuff/helicopt.zs"
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#include "zscript/games/duke/actors/dukecstuff/jibs.zs"
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#include "zscript/games/duke/actors/dukecstuff/nukebutton.zs"
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@ -90,6 +87,7 @@ version "4.10"
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#include "zscript/games/duke/actors/dukecstuff/queball.zs"
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#include "zscript/games/duke/actors/dukecstuff/rat.zs"
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#include "zscript/games/duke/actors/dukecstuff/reactor.zs"
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#include "zscript/games/duke/actors/dukecstuff/recon.zs"
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#include "zscript/games/duke/actors/dukecstuff/scrap.zs"
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#include "zscript/games/duke/actors/dukecstuff/shell.zs"
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#include "zscript/games/duke/actors/dukecstuff/toilet.zs"
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@ -3,6 +3,17 @@ class DukeSectorEffector : DukeActor
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//This never gets ticked, the handler goes directly to the native implementations.
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}
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class DukePlayerBase : DukeActor
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{
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const YELLHURTSOUNDSTRENGTH = 40;
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const YELLHURTSOUNDSTRENGTHMP = 50;
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default
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{
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pic "APLAYER";
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+DESTRUCTOIMMUNE;
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}
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}
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class RedneckMotoHit : DukeActor
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{
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default
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@ -1,10 +0,0 @@
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class DukePlayerBase : DukeActor
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{
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default
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{
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pic "APLAYER";
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+DESTRUCTOIMMUNE;
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}
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}
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