- moved a few remaining files to their final places.

This commit is contained in:
Christoph Oelckers 2022-12-31 13:12:37 +01:00
parent b80d23f90a
commit 3d8e5787b1
5 changed files with 13 additions and 14 deletions

View file

@ -60,10 +60,6 @@ version "4.10"
#include "zscript/games/duke/actors/genericdestructible.zs"
#include "zscript/games/duke/actors/_placeholders.zs"
#include "zscript/games/duke/actors/recon.zs"
#include "zscript/games/duke/actors/greenslime.zs"
#include "zscript/games/duke/actors/player.zs"
#include "zscript/games/duke/actors/dukecstuff/bloodpool.zs"
#include "zscript/games/duke/actors/dukecstuff/bloodsplats.zs"
@ -81,6 +77,7 @@ version "4.10"
#include "zscript/games/duke/actors/dukecstuff/forcesphere.zs"
#include "zscript/games/duke/actors/dukecstuff/frameeffect.zs"
#include "zscript/games/duke/actors/dukecstuff/glasspieces.zs"
#include "zscript/games/duke/actors/dukecstuff/greenslime.zs"
#include "zscript/games/duke/actors/dukecstuff/helicopt.zs"
#include "zscript/games/duke/actors/dukecstuff/jibs.zs"
#include "zscript/games/duke/actors/dukecstuff/nukebutton.zs"
@ -90,6 +87,7 @@ version "4.10"
#include "zscript/games/duke/actors/dukecstuff/queball.zs"
#include "zscript/games/duke/actors/dukecstuff/rat.zs"
#include "zscript/games/duke/actors/dukecstuff/reactor.zs"
#include "zscript/games/duke/actors/dukecstuff/recon.zs"
#include "zscript/games/duke/actors/dukecstuff/scrap.zs"
#include "zscript/games/duke/actors/dukecstuff/shell.zs"
#include "zscript/games/duke/actors/dukecstuff/toilet.zs"

View file

@ -3,6 +3,17 @@ class DukeSectorEffector : DukeActor
//This never gets ticked, the handler goes directly to the native implementations.
}
class DukePlayerBase : DukeActor
{
const YELLHURTSOUNDSTRENGTH = 40;
const YELLHURTSOUNDSTRENGTHMP = 50;
default
{
pic "APLAYER";
+DESTRUCTOIMMUNE;
}
}
class RedneckMotoHit : DukeActor
{
default

View file

@ -1,10 +0,0 @@
class DukePlayerBase : DukeActor
{
default
{
pic "APLAYER";
+DESTRUCTOIMMUNE;
}
}