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- Duke: Don't reset synchronised input flag if centering view.
* The way the playsim works, because the horizon functions come after the yaw ones, yaw was not being applied while pitch was locked.
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@ -75,7 +75,7 @@ void GameInterface::Ticker()
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}
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// disable synchronised input if set by game.
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resetForcedSyncInput();
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if (!ps[myconnectindex].centeringView()) resetForcedSyncInput();
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DukeSpriteIterator it;
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while (auto ac = it.Next())
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