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- Duke: Remove recently added interpolated weapon values from save code and add to player_struct::backupweapon()
instead.
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parent
ee6abac699
commit
3948ec7a35
2 changed files with 4 additions and 3 deletions
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@ -792,6 +792,10 @@ void player_struct::backupweapon()
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orandom_club_frame = random_club_frame;
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ohard_landing = hard_landing;
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ofistsign = fistsign;
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otipincs = tipincs;
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oknee_incs = knee_incs;
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oaccess_incs = access_incs;
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ofist_incs = fist_incs;
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}
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//---------------------------------------------------------------------------
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@ -155,9 +155,7 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, player_struct& w,
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("hbomb_hold_delay", w.hbomb_hold_delay)
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("jumping_counter", w.jumping_counter)
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("airleft", w.airleft)
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("oknee_incs", w.oknee_incs)
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("knee_incs", w.knee_incs)
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("oaccess_incs", w.oaccess_incs)
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("access_incs", w.access_incs)
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("ftq", w.ftq)
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("access_wallnum", w.access_wall)
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@ -172,7 +170,6 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, player_struct& w,
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("one_parallax_sectnum", w.one_parallax_sectnum)
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("over_shoulder_on", w.over_shoulder_on)
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("random_club_frame", w.random_club_frame)
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("ofist_incs", w.ofist_incs)
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("fist_incs", w.fist_incs)
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("dummyplayersprite", w.dummyplayersprite)
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("extra_extra8", w.extra_extra8)
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